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Added slow but complete blit fallback

Don't try to RLE encode surfaces that have alpha channel and alpha modulation
Don't turn on blending when converting an RGB surface to RGBA format
Do turn on blending when converting colorkey to alpha channel
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slouken committed Dec 2, 2008
1 parent 84ecbe4 commit 4f5944b7e3265c311310d6faad9b110f24d44555
Showing with 227 additions and 34 deletions.
  1. +1 −0 src/video/SDL_RLEaccel.c
  2. +10 −0 src/video/SDL_blit.c
  3. +33 −25 src/video/SDL_blit.h
  4. +139 −0 src/video/SDL_blit_slow.c
  5. +26 −0 src/video/SDL_blit_slow.h
  6. +18 −9 src/video/SDL_surface.c
@@ -1819,6 +1819,7 @@ SDL_RLESurface(SDL_Surface * surface)

/* Pass on combinations not supported */
if ((flags & SDL_COPY_MODULATE_COLOR) ||
((flags & SDL_COPY_MODULATE_ALPHA) && surface->format->Amask) ||
(flags & (SDL_COPY_ADD | SDL_COPY_MOD)) ||
(flags & SDL_COPY_NEAREST)) {
return -1;
@@ -26,6 +26,7 @@
#include "SDL_blit.h"
#include "SDL_blit_auto.h"
#include "SDL_blit_copy.h"
#include "SDL_blit_slow.h"
#include "SDL_RLEaccel_c.h"
#include "SDL_pixels_c.h"

@@ -269,6 +270,15 @@ SDL_CalculateBlit(SDL_Surface * surface)
SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags,
SDL_GeneratedBlitFuncTable);
}
#ifndef TEST_SLOW_BLIT
if (blit == NULL)
#endif
{
if (surface->format->BytesPerPixel > 1
&& dst->format->BytesPerPixel > 1) {
blit = SDL_Blit_Slow;
}
}
map->data = blit;

/* Make sure we have a blit function */
@@ -165,7 +165,7 @@ do { \
\
case 3: { \
Uint8 *B = (Uint8 *)(buf); \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
} else { \
Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
@@ -178,38 +178,42 @@ do { \
break; \
\
default: \
Pixel = 0; /* appease gcc */ \
Pixel; /* stop gcc complaints */ \
break; \
} \
} while(0)
} while (0)

#define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \
do { \
switch (bpp) { \
case 2: \
Pixel = *((Uint16 *)(buf)); \
RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \
break; \
\
case 3: { \
Uint8 *B = (Uint8 *)buf; \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
case 3: { \
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
r = *((buf)+fmt->Rshift/8); \
g = *((buf)+fmt->Gshift/8); \
b = *((buf)+fmt->Bshift/8); \
} else { \
Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
r = *((buf)+2-fmt->Rshift/8); \
g = *((buf)+2-fmt->Gshift/8); \
b = *((buf)+2-fmt->Bshift/8); \
} \
} \
break; \
\
case 4: \
Pixel = *((Uint32 *)(buf)); \
RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \
break; \
\
default: \
Pixel = 0; /* prevent gcc from complaining */ \
default: \
Pixel; /* stop gcc complaints */ \
break; \
} \
RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \
} while(0)
} while (0)

/* Assemble R-G-B values into a specified pixel format and store them */
#define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \
@@ -242,7 +246,7 @@ do { \
break; \
\
case 3: { \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
*((buf)+fmt->Rshift/8) = r; \
*((buf)+fmt->Gshift/8) = g; \
*((buf)+fmt->Bshift/8) = b; \
@@ -277,7 +281,7 @@ do { \
break; \
\
case 3: { \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
*((buf)+fmt->Rshift/8) = r; \
*((buf)+fmt->Gshift/8) = g; \
*((buf)+fmt->Bshift/8) = b; \
@@ -342,29 +346,33 @@ do { \
switch (bpp) { \
case 2: \
Pixel = *((Uint16 *)(buf)); \
RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \
break; \
\
case 3: {/* FIXME: broken code (no alpha) */ \
Uint8 *b = (Uint8 *)buf; \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
Pixel = b[0] + (b[1] << 8) + (b[2] << 16); \
case 3: { \
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
r = *((buf)+fmt->Rshift/8); \
g = *((buf)+fmt->Gshift/8); \
b = *((buf)+fmt->Bshift/8); \
} else { \
Pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \
r = *((buf)+2-fmt->Rshift/8); \
g = *((buf)+2-fmt->Gshift/8); \
b = *((buf)+2-fmt->Bshift/8); \
} \
a = 0xFF; \
} \
break; \
\
case 4: \
Pixel = *((Uint32 *)(buf)); \
RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \
break; \
\
default: \
Pixel = 0; /* stop gcc complaints */ \
Pixel; /* stop gcc complaints */ \
break; \
} \
RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \
Pixel &= ~fmt->Amask; \
} while(0)
} while (0)

/* FIXME: this isn't correct, especially for Alpha (maximum != 255) */
#define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \
@@ -385,8 +393,8 @@ do { \
} \
break; \
\
case 3: { /* FIXME: broken code (no alpha) */ \
if(SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
case 3: { \
if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \
*((buf)+fmt->Rshift/8) = r; \
*((buf)+fmt->Gshift/8) = g; \
*((buf)+fmt->Bshift/8) = b; \
@@ -27,5 +27,144 @@
/* The ONE TRUE BLITTER
* This puppy has to handle all the unoptimized cases - yes, it's slow.
*/
void
SDL_Blit_Slow(SDL_BlitInfo * info)
{
const int flags = info->flags;
const Uint32 modulateR = info->r;
const Uint32 modulateG = info->g;
const Uint32 modulateB = info->b;
const Uint32 modulateA = info->a;
Uint32 srcpixel;
Uint32 srcR, srcG, srcB, srcA;
Uint32 dstpixel;
Uint32 dstR, dstG, dstB, dstA;
int srcy, srcx;
int posy, posx;
int incy, incx;
SDL_PixelFormat *src_fmt = info->src_fmt;
SDL_PixelFormat *dst_fmt = info->dst_fmt;
int srcbpp = src_fmt->BytesPerPixel;
int dstbpp = dst_fmt->BytesPerPixel;

srcy = 0;
posy = 0;
incy = (info->src_h << 16) / info->dst_h;
incx = (info->src_w << 16) / info->dst_w;

while (info->dst_h--) {
Uint8 *src;
Uint8 *dst = (Uint8 *) info->dst;
int n = info->dst_w;
srcx = -1;
posx = 0x10000L;
while (posy >= 0x10000L) {
++srcy;
posy -= 0x10000L;
}
while (n--) {
if (posx >= 0x10000L) {
while (posx >= 0x10000L) {
++srcx;
posx -= 0x10000L;
}
src =
(info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
}
if (src_fmt->Amask) {
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
srcB, srcA);
} else {
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
srcB);
srcA = 0xFF;
}
if (flags & SDL_COPY_COLORKEY) {
/* srcpixel isn't set for 24 bpp */
if (srcbpp == 24) {
srcpixel = (srcR << src_fmt->Rshift) |
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
}
if (srcpixel == info->colorkey) {
posx += incx;
dst += dstbpp;
continue;
}
}
if (dst_fmt->Amask) {
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
dstB, dstA);
} else {
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
dstB);
dstA = 0xFF;
}

if (flags & SDL_COPY_MODULATE_COLOR) {
srcR = (srcR * modulateR) / 255;
srcG = (srcG * modulateG) / 255;
srcB = (srcB * modulateB) / 255;
}
if (flags & SDL_COPY_MODULATE_ALPHA) {
srcA = (srcA * modulateA) / 255;
}
if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
/* This goes away if we ever use premultiplied alpha */
if (srcA < 255) {
srcR = (srcR * srcA) / 255;
srcG = (srcG * srcA) / 255;
srcB = (srcB * srcA) / 255;
}
}
switch (flags &
(SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD |
SDL_COPY_MOD)) {
case 0:
dstR = srcR;
dstG = srcG;
dstB = srcB;
dstA = srcA;
break;
case SDL_COPY_MASK:
if (srcA) {
dstR = srcR;
dstG = srcG;
dstB = srcB;
}
break;
case SDL_COPY_BLEND:
dstR = srcR + ((255 - srcA) * dstR) / 255;
dstG = srcG + ((255 - srcA) * dstG) / 255;
dstB = srcB + ((255 - srcA) * dstB) / 255;
break;
case SDL_COPY_ADD:
dstR = srcR + dstR;
if (dstR > 255)
dstR = 255;
dstG = srcG + dstG;
if (dstG > 255)
dstG = 255;
dstB = srcB + dstB;
if (dstB > 255)
dstB = 255;
break;
case SDL_COPY_MOD:
dstR = (srcR * dstR) / 255;
dstG = (srcG * dstG) / 255;
dstB = (srcB * dstB) / 255;
break;
}
if (dst_fmt->Amask) {
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
} else {
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
}
posx += incx;
dst += dstbpp;
}
posy += incy;
info->dst += info->dst_pitch;
}
}

/* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,26 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"

extern void SDL_Blit_Slow(SDL_BlitInfo * info);

/* vi: set ts=4 sw=4 expandtab: */
@@ -336,6 +336,7 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface)
SDL_UnlockSurface(surface);

SDL_SetColorKey(surface, 0, 0);
SDL_SetSurfaceBlendMode(surface, SDL_TEXTUREBLENDMODE_BLEND);
}

int
@@ -808,29 +809,37 @@ SDL_ConvertSurface(SDL_Surface * surface, SDL_PixelFormat * format,
SDL_LowerBlit(surface, &bounds, convert, &bounds);

/* Clean up the original surface, and update converted surface */
SDL_SetClipRect(convert, &surface->clip_rect);
convert->map->info.r = surface->map->info.r;
convert->map->info.g = surface->map->info.g;
convert->map->info.b = surface->map->info.b;
convert->map->info.a = surface->map->info.a;
convert->map->info.flags =
(copy_flags &
~(SDL_COPY_COLORKEY | SDL_COPY_BLEND
| SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY |
SDL_COPY_RLE_ALPHAKEY));
surface->map->info.flags = copy_flags;
if (copy_flags & SDL_COPY_COLORKEY) {
Uint8 keyR, keyG, keyB, keyA;

SDL_GetRGBA(surface->map->info.colorkey, surface->format, &keyR,
&keyG, &keyB, &keyA);
SDL_SetColorKey(convert, 1,
SDL_MapRGBA(convert->format, keyR, keyG, keyB, keyA));
/* This is needed when converting for 3D texture upload */
SDL_ConvertColorkeyToAlpha(convert);
}
convert->map->info.r = surface->map->info.r;
convert->map->info.g = surface->map->info.g;
convert->map->info.b = surface->map->info.b;
convert->map->info.a = surface->map->info.a;
convert->map->info.flags = copy_flags;
surface->map->info.flags = copy_flags;
SDL_SetClipRect(convert, &surface->clip_rect);

/* Enable alpha blending by default if the new surface has an
* alpha channel or alpha modulation */
if (format->Amask || (copy_flags & SDL_COPY_MODULATE_ALPHA)) {
if ((surface->format->Amask && format->Amask) ||
(copy_flags & SDL_COPY_MODULATE_ALPHA)) {
SDL_SetSurfaceBlendMode(convert, SDL_TEXTUREBLENDMODE_BLEND);
}
SDL_SetSurfaceRLE(convert, (flags & SDL_RLEACCEL));
if ((copy_flags & SDL_COPY_RLE_DESIRED) || (flags & SDL_RLEACCEL)) {
SDL_SetSurfaceRLE(convert, SDL_RLEACCEL);
}

/* We're ready to go! */
return (convert);

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