This repository has been archived by the owner. It is now read-only.
Permalink
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Browse files
keyboard.c contains the source code for the bitmap font keyboard exam…
…ple.
- Loading branch information
Showing
with
279 additions
and 0 deletions.
@@ -0,0 +1,279 @@ | ||
/* | ||
* keyboard.c | ||
* written by Holmes Futrell | ||
* use however you want | ||
*/ | ||
|
||
#import "SDL.h" | ||
#import "common.h" | ||
|
||
#define GLYPH_SIZE_IMAGE 16 /* size of glyphs (characters) in the bitmap font file */ | ||
#define GLYPH_SIZE_SCREEN 32 /* size of glyphs (characters) as shown on the screen */ | ||
|
||
static SDL_TextureID textureID; /* texture where we'll hold our font */ | ||
|
||
/* iPhone SDL addition keyboard related function definitions */ | ||
extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_WindowID windowID); | ||
extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_WindowID windowID); | ||
extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID); | ||
extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_WindowID windowID); | ||
|
||
/* function declarations */ | ||
void cleanup(void); | ||
void drawBlank(int x, int y); | ||
|
||
static int numChars = 0; /* number of characters we've typed so far */ | ||
static SDL_bool lastCharWasColon = 0; /* we use this to detect sequences such as :) */ | ||
static SDL_Color bg_color = { 50, 50, 100, 255 }; /* color of background */ | ||
|
||
/* this structure maps a scancode to an index in our bitmap font. | ||
it also contains data about under which modifiers the mapping is valid | ||
(for example, we don't want shift + 1 to produce the character '1', | ||
but rather the character '!') | ||
*/ | ||
typedef struct { | ||
SDL_scancode scancode; /* scancode of the key we want to map */ | ||
int allow_no_mod; /* is the map valid if the key has no modifiers? */ | ||
SDLMod mod; /* what modifiers are allowed for the mapping */ | ||
int index; /* what index in the font does the scancode map to */ | ||
} fontMapping; | ||
|
||
#define TABLE_SIZE 51 /* size of our table which maps keys and modifiers to font indices */ | ||
|
||
/* Below is the table that defines the mapping between scancodes and modifiers to indices in the | ||
bitmap font. As an example, then line '{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }' means, map | ||
the key A (which has scancode SDL_SCANCODE_A) to index 33 in the font (which is a picture of an A), | ||
The '1' means that the mapping is valid even if there are no modifiers, and KMOD_SHIFT means the | ||
mapping is also valid if the user is holding shift. | ||
*/ | ||
fontMapping map[TABLE_SIZE] = { | ||
|
||
{ SDL_SCANCODE_A, 1, KMOD_SHIFT, 33 }, /* A */ | ||
{ SDL_SCANCODE_B, 1, KMOD_SHIFT, 34 }, /* B */ | ||
{ SDL_SCANCODE_C, 1, KMOD_SHIFT, 35 }, /* C */ | ||
{ SDL_SCANCODE_D, 1, KMOD_SHIFT, 36 }, /* D */ | ||
{ SDL_SCANCODE_E, 1, KMOD_SHIFT, 37 }, /* E */ | ||
{ SDL_SCANCODE_F, 1, KMOD_SHIFT, 38 }, /* F */ | ||
{ SDL_SCANCODE_G, 1, KMOD_SHIFT, 39 }, /* G */ | ||
{ SDL_SCANCODE_H, 1, KMOD_SHIFT, 40 }, /* H */ | ||
{ SDL_SCANCODE_I, 1, KMOD_SHIFT, 41 }, /* I */ | ||
{ SDL_SCANCODE_J, 1, KMOD_SHIFT, 42 }, /* J */ | ||
{ SDL_SCANCODE_K, 1, KMOD_SHIFT, 43 }, /* K */ | ||
{ SDL_SCANCODE_L, 1, KMOD_SHIFT, 44 }, /* L */ | ||
{ SDL_SCANCODE_M, 1, KMOD_SHIFT, 45 }, /* M */ | ||
{ SDL_SCANCODE_N, 1, KMOD_SHIFT, 46 }, /* N */ | ||
{ SDL_SCANCODE_O, 1, KMOD_SHIFT, 47 }, /* O */ | ||
{ SDL_SCANCODE_P, 1, KMOD_SHIFT, 48 }, /* P */ | ||
{ SDL_SCANCODE_Q, 1, KMOD_SHIFT, 49 }, /* Q */ | ||
{ SDL_SCANCODE_R, 1, KMOD_SHIFT, 50 }, /* R */ | ||
{ SDL_SCANCODE_S, 1, KMOD_SHIFT, 51 }, /* S */ | ||
{ SDL_SCANCODE_T, 1, KMOD_SHIFT, 52 }, /* T */ | ||
{ SDL_SCANCODE_U, 1, KMOD_SHIFT, 53 }, /* U */ | ||
{ SDL_SCANCODE_V, 1, KMOD_SHIFT, 54 }, /* V */ | ||
{ SDL_SCANCODE_W, 1, KMOD_SHIFT, 55 }, /* W */ | ||
{ SDL_SCANCODE_X, 1, KMOD_SHIFT, 56 }, /* X */ | ||
{ SDL_SCANCODE_Y, 1, KMOD_SHIFT, 57 }, /* Y */ | ||
{ SDL_SCANCODE_Z, 1, KMOD_SHIFT, 58 }, /* Z */ | ||
{ SDL_SCANCODE_0, 1, 0, 16 }, /* 0 */ | ||
{ SDL_SCANCODE_1, 1, 0, 17 }, /* 1 */ | ||
{ SDL_SCANCODE_2, 1, 0, 18 }, /* 2 */ | ||
{ SDL_SCANCODE_3, 1, 0, 19 }, /* 3 */ | ||
{ SDL_SCANCODE_4, 1, 0, 20 }, /* 4 */ | ||
{ SDL_SCANCODE_5, 1, 0, 21 }, /* 5 */ | ||
{ SDL_SCANCODE_6, 1, 0, 22 }, /* 6 */ | ||
{ SDL_SCANCODE_7, 1, 0, 23 }, /* 7 */ | ||
{ SDL_SCANCODE_8, 1, 0, 24 }, /* 8 */ | ||
{ SDL_SCANCODE_9, 1, 0, 25 }, /* 9 */ | ||
{ SDL_SCANCODE_SPACE, 1, 0, 0 }, /*' '*/ | ||
{ SDL_SCANCODE_1, 0, KMOD_SHIFT, 1 }, /* ! */ | ||
{ SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */ | ||
{ SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */ | ||
{ SDL_SCANCODE_COMMA, 1, 0, 12}, /* , */ | ||
{ SDL_SCANCODE_SEMICOLON, 1, 0, 27}, /* ; */ | ||
{ SDL_SCANCODE_SEMICOLON, 0, KMOD_SHIFT, 26}, /* : */ | ||
{ SDL_SCANCODE_PERIOD, 1, 0, 14}, /* . */ | ||
{ SDL_SCANCODE_MINUS, 1, 0, 13}, /* - */ | ||
{ SDL_SCANCODE_EQUALS, 0, KMOD_SHIFT, 11}, /* = */ | ||
{ SDL_SCANCODE_APOSTROPHE, 1, 0, 7}, /* ' */ | ||
{ SDL_SCANCODE_APOSTROPHE, 0, KMOD_SHIFT, 2}, /* " */ | ||
{ SDL_SCANCODE_5, 0, KMOD_SHIFT, 5}, /* % */ | ||
|
||
}; | ||
|
||
/* | ||
This function maps an SDL_keysym to an index in the bitmap font. | ||
It does so by scanning through the font mapping table one entry | ||
at a time. | ||
If a match is found (scancode and allowed modifiers), the proper | ||
index is returned. | ||
If there is no entry for the key, -1 is returned | ||
*/ | ||
int keyToIndex(SDL_keysym key) { | ||
int i, index = -1; | ||
for (i=0; i<TABLE_SIZE; i++) { | ||
fontMapping compare = map[i]; | ||
if (key.scancode == compare.scancode) { | ||
/* if this entry is valid with no key mod and we have no keymod, or if | ||
the key's modifiers are allowed modifiers for that mapping */ | ||
if ((compare.allow_no_mod && key.mod == 0) || ( key.mod & compare.mod ) ) { | ||
index = compare.index; | ||
break; | ||
} | ||
} | ||
} | ||
return index; | ||
} | ||
/* | ||
This function returns and x,y position for a given character number. | ||
It is used for positioning each character of text | ||
*/ | ||
void getPositionForCharNumber(int n, int *x, int *y) { | ||
int x_padding = 16; /* padding space on left and right side of screen */ | ||
int y_padding = 32; /* padding space at top of screen */ | ||
/* figure out the number of characters that can fit horizontally across the screen */ | ||
int max_x_chars = (SCREEN_WIDTH - 2 * x_padding) / GLYPH_SIZE_SCREEN; | ||
int line_separation = 5; /* pixels between each line */ | ||
*x = (n % max_x_chars) * GLYPH_SIZE_SCREEN + x_padding; | ||
*y = (n / max_x_chars) * (GLYPH_SIZE_SCREEN + line_separation) + y_padding; | ||
} | ||
void drawIndex(int index) { | ||
int x, y; | ||
getPositionForCharNumber(numChars, &x, &y); | ||
SDL_Rect srcRect = { GLYPH_SIZE_IMAGE * index, 0, GLYPH_SIZE_IMAGE, GLYPH_SIZE_IMAGE }; | ||
SDL_Rect dstRect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; | ||
drawBlank(x, y); | ||
SDL_RenderCopy(textureID, &srcRect, &dstRect); | ||
} | ||
/* draws the cursor icon at the current end position of the text */ | ||
void drawCursor(void) { | ||
drawIndex(29); /* cursor is at index 29 in the bitmap font */ | ||
} | ||
/* paints over a glyph sized region with the background color | ||
in effect it erases the area | ||
*/ | ||
void drawBlank(int x, int y) { | ||
SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; | ||
SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused, &rect); | ||
} | ||
/* moves backwards one character, erasing the last one put down */ | ||
void backspace(void) { | ||
int x, y; | ||
if (numChars > 0) { | ||
getPositionForCharNumber(numChars, &x, &y); | ||
drawBlank(x, y); | ||
numChars--; | ||
getPositionForCharNumber(numChars, &x, &y); | ||
drawBlank(x, y); | ||
drawCursor(); | ||
} | ||
} | ||
/* this function loads our font into an SDL_Texture and returns the SDL_TextureID */ | ||
SDL_TextureID loadFont(void) { | ||
|
||
SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp"); | ||
|
||
if (!surface) { | ||
printf("Error loading bitmap: %s\n", SDL_GetError()); | ||
return 0; | ||
} | ||
else { | ||
/* set the transparent color for the bitmap font (hot pink) */ | ||
SDL_SetColorKey(surface, 1, SDL_MapRGB(surface->format, 238, 0, 252 )); | ||
/* now we convert the surface to our desired pixel format */ | ||
int format = SDL_PIXELFORMAT_ABGR8888; /* desired texture format */ | ||
Uint32 Rmask, Gmask, Bmask, Amask; /* masks for desired format */ | ||
int bpp; /* bits per pixel for desired format */ | ||
SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); | ||
SDL_Surface *converted = SDL_CreateRGBSurface(0, surface->w, surface->h, bpp, Rmask, Gmask, Bmask, Amask); | ||
SDL_BlitSurface(surface, NULL, converted, NULL); | ||
/* create our texture */ | ||
textureID = SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_ABGR8888, converted); | ||
if (textureID == 0) { | ||
printf("texture creation failed: %s\n", SDL_GetError()); | ||
} | ||
else { | ||
/* set blend mode for our texture */ | ||
SDL_SetTextureBlendMode(textureID, SDL_TEXTUREBLENDMODE_BLEND); | ||
} | ||
SDL_FreeSurface(surface); | ||
SDL_FreeSurface(converted); | ||
return textureID; | ||
} | ||
} | ||
|
||
int main(int argc, char *argv[]) { | ||
|
||
int index; /* index of last key we pushed in the bitmap font */ | ||
SDL_Event event; /* last event received */ | ||
SDLMod mod; /* key modifiers of last key we pushed */ | ||
SDL_scancode scancode; /* scancode of last key we pushed */ | ||
|
||
if (SDL_Init(SDL_INIT_VIDEO) < 0) { | ||
printf("Error initializing SDL: %s", SDL_GetError()); | ||
} | ||
/* create window */ | ||
SDL_WindowID windowID = SDL_CreateWindow("iPhone keyboard test", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0); | ||
/* create renderer */ | ||
SDL_CreateRenderer(windowID, 0, 0); | ||
|
||
/* load up our font */ | ||
loadFont(); | ||
|
||
/* draw the background, we'll just paint over it */ | ||
SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused, NULL); | ||
SDL_RenderPresent(); | ||
|
||
int done = 0; | ||
/* loop till we get SDL_Quit */ | ||
while (SDL_WaitEvent(&event)) { | ||
switch (event.type) { | ||
case SDL_QUIT: | ||
done = 1; | ||
break; | ||
case SDL_KEYDOWN: | ||
index = keyToIndex(event.key.keysym); | ||
scancode = event.key.keysym.scancode; | ||
mod = event.key.keysym.mod; | ||
if (scancode == SDL_SCANCODE_DELETE) { | ||
/* if user hit delete, delete the last character */ | ||
backspace(); | ||
lastCharWasColon = 0; | ||
} | ||
else if (lastCharWasColon && scancode == SDL_SCANCODE_0 && (mod & KMOD_SHIFT)) { | ||
/* if our last key was a colon and this one is a close paren, the make a hoppy face */ | ||
backspace(); | ||
drawIndex(32); /* index for happy face */ | ||
numChars++; | ||
drawCursor(); | ||
lastCharWasColon = 0; | ||
} | ||
else if (index != -1) { | ||
/* if we aren't doing a happy face, then just draw the normal character */ | ||
drawIndex(index); | ||
numChars++; | ||
drawCursor(); | ||
lastCharWasColon = (event.key.keysym.scancode == SDL_SCANCODE_SEMICOLON\ | ||
&& (event.key.keysym.mod & KMOD_SHIFT)); | ||
} | ||
/* check if the key was a colon */ | ||
/* draw our updates to the screen */ | ||
SDL_RenderPresent(); | ||
break; | ||
case SDL_MOUSEBUTTONUP: | ||
/* mouse up toggles keyboard */ | ||
SDL_iPhoneKeyboardToggle(windowID); | ||
break; | ||
} | ||
} | ||
cleanup(); | ||
return 0; | ||
} | ||
|
||
/* clean up after ourselves like a good kiddy */ | ||
void cleanup(void) { | ||
SDL_DestroyTexture(textureID); | ||
SDL_Quit(); | ||
} | ||
|