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Moved the rendering code out to a separate directory in the hope that…

… it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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slouken committed Feb 2, 2011
1 parent fb96bef commit 57b16eede6ec90f60380867e2421408024cbd550
Showing with 1,621 additions and 2,184 deletions.
  1. +34 −22 VisualC/SDL/SDL_VS2008.vcproj
  2. +13 −11 VisualC/SDL/SDL_VS2010.vcxproj
  3. +0 −16 VisualC/SDL_VS2008.sln
  4. +0 −15 VisualC/SDL_VS2010.sln
  5. +64 −65 Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj
  6. +55 −86 Xcode/SDL/SDL.xcodeproj/project.pbxproj
  7. +3 −1 configure.in
  8. +35 −0 include/SDL_rect.h
  9. +5 −0 include/SDL_video.h
  10. +0 −2 src/events/SDL_events.c
  11. +1,113 −0 src/render/SDL_render.c
  12. +133 −0 src/render/SDL_sysrender.h
  13. +86 −97 src/{video/windows → render/direct3d}/SDL_d3drender.c
  14. +22 −22 src/{video → render/opengl}/SDL_renderer_gl.c
  15. +20 −19 src/{video → render/opengles}/SDL_renderer_gles.c
  16. +25 −46 src/{video → render/software}/SDL_renderer_sw.c
  17. +1 −0 src/video/SDL_pixels_c.h
  18. +1 −2 src/video/SDL_rect.c
  19. +0 −40 src/video/SDL_rect_c.h
  20. +0 −28 src/video/SDL_renderer_gl.h
  21. +0 −28 src/video/SDL_renderer_gles.h
  22. +0 −31 src/video/SDL_renderer_sw.h
  23. +0 −97 src/video/SDL_sysvideo.h
  24. +8 −1,138 src/video/SDL_video.c
  25. +0 −1 src/video/directfb/SDL_DirectFB_render.c
  26. +0 −288 src/video/dummy/SDL_nullrender.c
  27. +0 −28 src/video/dummy/SDL_nullrender_c.h
  28. +0 −2 src/video/dummy/SDL_nullvideo.c
  29. +0 −3 src/video/uikit/SDL_uikitvideo.m
  30. +0 −1 src/video/uikit/SDL_uikitwindow.m
  31. +0 −28 src/video/windows/SDL_d3drender.h
  32. +1 −43 src/video/windows/SDL_windowskeyboard.c
  33. +0 −11 src/video/windows/SDL_windowsvideo.c
  34. +0 −13 src/video/windows/SDL_windowsvideo.h
  35. +2 −0 src/video/x11/SDL_x11video.h
@@ -30,7 +30,7 @@
<Tool
Name="VCPreBuildEventTool"
Description="Making sure basic SDL headers are in place..."
CommandLine="echo Copying SDL_config_windows.h to SDL_config.h...&#x0D;&#x0A;copy /Y &quot;$(ProjectDir)\..\..\include\SDL_config_windows.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION &quot;hg-0:baadfood&quot; &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
CommandLine="echo Copying SDL_config_windows.h to SDL_config.h...&#x0D;&#x0A;xcopy /d /q /y &quot;$(ProjectDir)\..\..\include\SDL_config_windows.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION &quot;hg-0:baadf00d&quot; &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
@@ -201,7 +201,7 @@
<Tool
Name="VCPreBuildEventTool"
Description="Making sure basic SDL headers are in place..."
CommandLine="echo Copying SDL_config_windows.h to SDL_config.h...&#x0D;&#x0A;copy /Y &quot;$(ProjectDir)\..\..\include\SDL_config_windows.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION &quot;hg-0:baadfood&quot; &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
CommandLine="echo Copying SDL_config_windows.h to SDL_config.h...&#x0D;&#x0A;xcopy /d /q /y &quot;$(ProjectDir)\..\..\include\SDL_config_windows.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION &quot;hg-0:baadf00d&quot; &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
/>
<Tool
Name="VCCustomBuildTool"
@@ -385,6 +385,10 @@
RelativePath="..\..\include\SDL_audio.h"
>
</File>
<File
RelativePath="..\..\include\SDL_blendmode.h"
>
</File>
<File
RelativePath="..\..\include\SDL_clipboard.h"
>
@@ -421,10 +425,18 @@
RelativePath="..\..\include\SDL_events.h"
>
</File>
<File
RelativePath="..\..\include\SDL_gesture.h"
>
</File>
<File
RelativePath="..\..\include\SDL_haptic.h"
>
</File>
<File
RelativePath="..\..\include\SDL_input.h"
>
</File>
<File
RelativePath="..\..\include\SDL_joystick.h"
>
@@ -485,6 +497,10 @@
RelativePath="..\..\include\SDL_rect.h"
>
</File>
<File
RelativePath="..\..\include\SDL_render.h"
>
</File>
<File
RelativePath="..\..\include\SDL_revision.h"
>
@@ -497,6 +513,10 @@
RelativePath="..\..\include\SDL_scancode.h"
>
</File>
<File
RelativePath="..\..\include\SDL_shape.h"
>
</File>
<File
RelativePath="..\..\include\SDL_stdinc.h"
>
@@ -517,6 +537,10 @@
RelativePath="..\..\include\SDL_timer.h"
>
</File>
<File
RelativePath="..\..\include\SDL_touch.h"
>
</File>
<File
RelativePath="..\..\include\SDL_types.h"
>
@@ -751,11 +775,7 @@
>
</File>
<File
RelativePath="..\..\src\video\windows\SDL_d3drender.c"
>
</File>
<File
RelativePath="..\..\src\video\windows\SDL_d3drender.h"
RelativePath="..\..\src\render\direct3d\SDL_d3drender.c"
>
</File>
<File
@@ -942,14 +962,6 @@
RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h"
>
</File>
<File
RelativePath="..\..\src\video\dummy\SDL_nullrender.c"
>
</File>
<File
RelativePath="..\..\src\video\dummy\SDL_nullrender_c.h"
>
</File>
<File
RelativePath="..\..\src\video\dummy\SDL_nullvideo.c"
>
@@ -987,19 +999,15 @@
>
</File>
<File
RelativePath="..\..\src\video\SDL_renderer_gl.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_renderer_gl.h"
RelativePath="..\..\src\render\SDL_render.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_renderer_sw.c"
RelativePath="..\..\src\render\opengl\SDL_renderer_gl.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_renderer_sw.h"
RelativePath="..\..\src\render\software\SDL_renderer_sw.c"
>
</File>
<File
@@ -1074,6 +1082,10 @@
RelativePath="..\..\src\power\windows\SDL_syspower.c"
>
</File>
<File
RelativePath="..\..\src\render\SDL_sysrender.h"
>
</File>
<File
RelativePath="..\..\src\thread\windows\SDL_syssem.c"
>
@@ -75,7 +75,7 @@
<PreBuildEvent>
<Message>Making sure basic SDL headers are in place...</Message>
<Command>echo Copying SDL_config_windows.h to SDL_config.h...
copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
xcopy /d /q /y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
@@ -153,7 +153,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<PreBuildEvent>
<Message>Making sure basic SDL headers are in place...</Message>
<Command>echo Copying SDL_config_windows.h to SDL_config.h...
copy /Y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"
xcopy /d /q /y "$(ProjectDir)\..\..\include\SDL_config_windows.h" "$(ProjectDir)\..\..\include\SDL_config.h"

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
@@ -231,6 +231,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClInclude Include="..\..\include\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL_compat.h" />
<ClInclude Include="..\..\include\SDL_config.h" />
@@ -240,7 +241,9 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_gesture.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_input.h" />
<ClInclude Include="..\..\include\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL_keysym.h" />
@@ -256,6 +259,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClInclude Include="..\..\include\SDL_power.h" />
<ClInclude Include="..\..\include\SDL_quit.h" />
<ClInclude Include="..\..\include\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL_render.h" />
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
@@ -265,6 +269,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClInclude Include="..\..\include\SDL_syswm.h" />
<ClInclude Include="..\..\include\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL_types.h" />
<ClInclude Include="..\..\include\SDL_version.h" />
<ClInclude Include="..\..\include\SDL_video.h" />
@@ -277,6 +282,7 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\libm\math.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\video\mmx.h" />
<ClInclude Include="..\..\src\video\SDL_alphamult.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
@@ -287,7 +293,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\windows\SDL_d3drender.h" />
<ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\video\SDL_draw.h" />
@@ -306,12 +311,9 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClInclude Include="..\..\src\audio\SDL_mixer_MMX_VC.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullrender_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_renderer_gl.h" />
<ClInclude Include="..\..\src\video\SDL_renderer_sw.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_stretch_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
@@ -360,6 +362,10 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_d3drender.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_renderer_gl.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\software\SDL_renderer_sw.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\video\SDL_alphamult.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
@@ -386,7 +392,6 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_d3drender.c" />
<ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\video\SDL_drawline.c" />
@@ -413,15 +418,12 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullrender.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_renderer_gl.c" />
<ClCompile Include="..\..\src\video\SDL_renderer_sw.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
@@ -456,4 +458,4 @@ echo #define SDL_REVISION "hg-0:baadf00d" &gt;"$(ProjectDir)\..\..\include\SDL_r
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
@@ -84,12 +84,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testo
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpalette", "tests\testpalette\testpalette_VS2008.vcproj", "{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2008.vcproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
@@ -301,15 +295,6 @@ Global
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.ActiveCfg = Release|Win32
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|Win32.Build.0 = Release|Win32
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Release|x64.ActiveCfg = Release|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Debug|Win32.ActiveCfg = Debug|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Debug|Win32.Build.0 = Debug|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Debug|x64.ActiveCfg = Debug|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Release_NoSTDIO|Win32.ActiveCfg = Release|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Release_NoSTDIO|Win32.Build.0 = Release|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Release_NoSTDIO|x64.ActiveCfg = Release|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Release|Win32.ActiveCfg = Release|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Release|Win32.Build.0 = Release|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Release|x64.ActiveCfg = Release|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.ActiveCfg = Debug|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.Build.0 = Debug|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.ActiveCfg = Debug|Win32
@@ -418,7 +403,6 @@ Global
{55812185-D13C-4022-9C81-32E0F4A08304} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{9E320A14-B443-4DD7-8725-B7020DCFF730} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{26932B24-EFC6-4E3A-B277-ED653DA37968} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{5D0930C0-7C91-4ECE-9014-7B7DDE9502E5} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
@@ -49,12 +49,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testj
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpalette", "tests\testpalette\testpalette_VS2010.vcxproj", "{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvidinfo", "tests\testvidinfo\testvidinfo_VS2010.vcxproj", "{575FD095-EDAB-4BD4-B733-CD4A874F6FB0}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
@@ -230,14 +224,6 @@ Global
{55812185-D13C-4022-9C81-32E0F4A08304}.Release|Win32.ActiveCfg = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08304}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08304}.Release|x64.ActiveCfg = Release|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Debug|Win32.ActiveCfg = Debug|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Debug|Win32.Build.0 = Debug|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Debug|x64.ActiveCfg = Debug|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Release_NoSTDIO|Win32.ActiveCfg = Release|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Release_NoSTDIO|x64.ActiveCfg = Release|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Release|Win32.ActiveCfg = Release|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Release|Win32.Build.0 = Release|Win32
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC}.Release|x64.ActiveCfg = Release|Win32
{575FD095-EDAB-4BD4-B733-CD4A874F6FB0}.Debug|Win32.ActiveCfg = Debug|Win32
{575FD095-EDAB-4BD4-B733-CD4A874F6FB0}.Debug|Win32.Build.0 = Debug|Win32
{575FD095-EDAB-4BD4-B733-CD4A874F6FB0}.Debug|x64.ActiveCfg = Debug|Win32
@@ -361,7 +347,6 @@ Global
{D974A0DF-3E2E-445C-A2EB-E899E9B582CB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{272D976B-A1DF-4DEB-BD7F-5C0D330E0C7D} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08304} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{493A8F38-5DA5-4E2D-B5E9-9E69EE4ED1DC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{575FD095-EDAB-4BD4-B733-CD4A874F6FB0} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{0FFD1A21-11DB-492C-A989-E4F195B0C441} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{6AF0724B-BAC1-4C9D-AFBF-F63B4A2FB8FB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}

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