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Moved SDL_shape.h, and building out the API as needed by SDL_Eyes.

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esennesh committed May 21, 2010
1 parent 309120d commit 5a2c406b4666c88d301083bda6d6916f7f370828
Showing with 78 additions and 21 deletions.
  1. +55 −0 include/SDL_shape.h
  2. +23 −0 src/video/SDL_shape.c
  3. +0 −21 src/video/SDL_shape.h
@@ -0,0 +1,55 @@
SDL - Simple DirectMedia Layer
Copyright (C) 2010 Eli Gottlieb
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Eli Gottlieb

struct SDL_Shaped_Window;
typedef struct SDL_Shaped_Window SDL_Shaped_Window;

* \brief Create a shaped window with the specified position, dimensions, and flags.
* \param title The title of the window, in UTF-8 encoding.
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
* \return The id of the window created, or zero if window creation failed.
* \sa SDL_DestroyWindow()
extern DECLSPEC SDL_Shaped_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);

extern DECLSPEC SDL_Surface * SDLCALL SDL_LockWindowShape(const SDL_Shaped_Window *window);
extern DECLSPEC void SDLCALL SDL_UnlockWindowShape(const SDL_Shaped_Window *window);
extern DECLSPEC int SDLCALL SDL_PresentWindowShape(const SDL_Shaped_Window *window);

extern DECLSPEC SDL_Window * SDLCALL SDL_LockShapedWindow(const SDL_Shaped_Window *window);
extern DECLSPEC void SDLCALL SDL_UnlockShapedWindow(const SDL_Shaped_Window *window);

extern DECLSPEC void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window);
@@ -21,3 +21,26 @@

#include "SDL_shape.h"

struct SDL_Shaped_Window {
SDL_Window *window;
SDL_Surface *shape_mask;

SDL_Shaped_Window * SDLCALL SDL_CreateShapedWindow(const char *title,
unsigned int x,unsigned int y,
unsigned int w,unsigned int h,
Uint32 flags) {
//TODO: Fill in stub of SDL_CreatedShapedWindow
return NULL;

int SDLCALL SDL_PresentShape(const SDL_Shaped_Window *window) {
//TODO: Fill in stub of SDL_PresentShape
return -1;

void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window) {
//TODO: Fill in stub of SDL_DestroyShapedWindow

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