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@@ -64,6 +64,8 @@ static int GLES_RenderFillRects(SDL_Renderer * renderer, |
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static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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const SDL_Rect * srcrect, |
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const SDL_Rect * dstrect); |
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static int GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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Uint32 pixel_format, void * pixels, int pitch); |
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static void GLES_RenderPresent(SDL_Renderer * renderer); |
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static void GLES_DestroyTexture(SDL_Renderer * renderer, |
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SDL_Texture * texture); |
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@@ -216,6 +218,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags) |
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renderer->RenderDrawLines = GLES_RenderDrawLines; |
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renderer->RenderFillRects = GLES_RenderFillRects; |
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renderer->RenderCopy = GLES_RenderCopy; |
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renderer->RenderReadPixels = GLES_RenderReadPixels; |
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renderer->RenderPresent = GLES_RenderPresent; |
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renderer->DestroyTexture = GLES_DestroyTexture; |
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renderer->DestroyRenderer = GLES_DestroyRenderer; |
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@@ -744,6 +747,57 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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return 0; |
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} |
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static int |
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GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
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Uint32 pixel_format, void * pixels, int pitch) |
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{ |
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SDL_Window *window = renderer->window; |
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Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888; |
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void *temp_pixels; |
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int temp_pitch; |
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Uint8 *src, *dst, *tmp; |
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int w, h, length, rows; |
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int status; |
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GLES_ActivateRenderer(renderer); |
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temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format); |
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temp_pixels = SDL_malloc(rect->h * temp_pitch); |
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if (!temp_pixels) { |
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SDL_OutOfMemory(); |
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return -1; |
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} |
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SDL_GetWindowSize(window, &w, &h); |
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glPixelStorei(GL_PACK_ALIGNMENT, 1); |
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glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h, |
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GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels); |
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/* Flip the rows to be top-down */ |
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length = rect->w * SDL_BYTESPERPIXEL(temp_format); |
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src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch; |
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dst = (Uint8*)temp_pixels; |
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tmp = SDL_stack_alloc(Uint8, length); |
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rows = rect->h / 2; |
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while (rows--) { |
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SDL_memcpy(tmp, dst, length); |
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SDL_memcpy(dst, src, length); |
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SDL_memcpy(src, tmp, length); |
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dst += temp_pitch; |
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src -= temp_pitch; |
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} |
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SDL_stack_free(tmp); |
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status = SDL_ConvertPixels(rect->w, rect->h, |
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temp_format, temp_pixels, temp_pitch, |
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pixel_format, pixels, pitch); |
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SDL_free(temp_pixels); |
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return status; |
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} |
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static void |
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GLES_RenderPresent(SDL_Renderer * renderer) |
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{ |
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