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Created SDL_HapticDirection.

Fixed all doxygen errors.
Added more diagrams and documentation.
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bobbens committed Jul 6, 2008
1 parent a7621b8 commit 63bd05c373aa43476c9af3cc9a713a7cecd13229
Showing with 188 additions and 38 deletions.
  1. +188 −38 include/SDL_haptic.h
@@ -20,10 +20,8 @@
slouken@libsdl.org
*/

/** \file SDL_Haptic.h */

/**
* \mainpage SDL_haptic
* \file SDL_haptic.h
*
* \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
* devices.
@@ -61,6 +59,8 @@
* // Create the effect
* memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
* effect.type = SDL_HAPTIC_SINE;
* effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
* effect.periodic.direction.dir[0] = 180000; // Force comes from south
* effect.periodic.period = 1000; // 1000 ms
* effect.periodic.magnitude = 20000; // 20000/32767 strength
* effect.periodic.length = 5000; // 5 seconds long
@@ -138,7 +138,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* \def SDL_HAPTIC_SQUARE
*
* \brief Periodic haptic effect that simulates square waves.
*
*
* \sa SDL_HapticPeriodic
*/
#define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */
@@ -243,6 +243,101 @@ typedef struct _SDL_Haptic SDL_Haptic;
#define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */


/*
* Direction encodings
*/
/**
* \def SDL_HAPTIC_POLAR
*
* \brief Uses polar coordinates for the direction.
*
* \sa SDL_HapticDirection
*/
#define SDL_HAPTIC_POLAR 0
/**
* \def SDL_HAPTIC_CARTESIAN
*
* \brief Uses cartesian coordinates for the direction.
*
* \sa SDL_HapticDirection
*/
#define SDL_HAPTIC_CARTESIAN 1


/**
* \struct SDL_HapticDirection
*
* \brief Structure that represents a haptic direction.
*
* Directions can be specified by:
* - SDL_HAPTIC_POLAR: Specified by polar coordinates.
* - SDL_HAPTIC_CARTESIAN: Specified by cartesian coordinates.
*
* Cardinal directions of the haptic device are relative to the positioning
* of the device. North is considered to be away from the user.
*
* The following diagram represents the cardinal directions:
* \code
* .--.
* |__| .-------.
* |=.| |.-----.|
* |--| || ||
* | | |'-----'|
* |__|~')_____('
* [ COMPUTER ]
*
*
* North (-1)
* ^
* |
* |
* (1) East <----[ HAPTIC ]----> West (-1)
* |
* |
* v
* South (1)
*
*
* [ USER ]
* \|||/
* (o o)
* ---ooO-(_)-Ooo---
* \endcode
*
* If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
* degree starting north and turning clockwise. The cardinal directions would be:
* - North: 0 (0 degrees)
* - West: 9000 (90 degrees)
* - South: 18000 (180 degrees)
* - East: 27000 (270 degrees)
*
* If type is SDL_HAPTIC_CARTESIAN, direction is encoded by position.
* The cardinal directions would be:
* - North: 0,-1
* - West: -1, 0
* - South: 0, 1
* - East: 1, 0
*
*
* Example:
* \code
* SDL_HapticDirection direction;
*
* direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
* direction.dir = 180000; // Force comes from the south meaning the user will
* // have to pull the stick to counteract.
* \endcode
*
* \sa SDL_HAPTIC_POLAR
* \sa SDL_HAPTIC_CARTESIAN
* \sa SDL_HapticEffect
*/
typedef struct SDL_HapticDirection {
Uint8 type; /**< The type of encoding. */
Uint16 dir[2]; /**< The encoded direction. */
} SDL_HapticDirection;


/**
* \struct SDL_HapticConstant
*
@@ -256,7 +351,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
typedef struct SDL_HapticConstant {
/* Header */
Uint16 type; /**< SDL_HAPTIC_CONSTANT */
Uint16 direction;
SDL_HapticDirection direction; /**< Direction of the effect. */

/* Replay */
Uint16 length; /**< Duration of the effect. */
@@ -287,17 +382,47 @@ typedef struct SDL_HapticConstant {
* - SDL_HAPTIC_SAWTOOTHUP
* - SDL_HAPTIC_SAWTOOTHDOWN
*
* Examples:
* \code
* SDL_HAPTIC_SINE
* __ __ __ __
* / \ / \ / \ /
* / \__/ \__/ \__/
*
* SDL_HAPTIC_SQUARE
* __ __ __ __ __
* | | | | | | | | | |
* | |__| |__| |__| |__| |
*
* SDL_HAPTIC_TRIANGLE
* /\ /\ /\ /\ /\
* / \ / \ / \ / \ /
* / \/ \/ \/ \/
*
* SDL_HAPTIC_SAWTOOTHUP
* __ __ __ __ _
* / | / | / | / | /
* / | / | / | / | /
* / |/ |/ |/ |/
*
* SDL_HAPTIC_SAWTOOTHDOWN
* __ __ __ __ __
* \ | \ | \ | \ | \
* \ | \ | \ | \ | \
* \| \| \| \|
* \endcode
*
* \sa SDL_HAPTIC_SINE
* \sa SDL_HAPTIC_SQUARE
* \sa SDL_HAPTIC_TRIANGLE
* \sa SDL_HAPTIC_SAWTOOTHUP
* \sa SDL_HAPTIC_SAWTOOTHDOWN
* \sa SDL_HAPTIC SAWTOOTHDOWN
* \sa SDL_HapticEffect
*/
typedef struct SDL_HapticPeriodic {
/* Header */
Uint16 type; /* SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */
Uint16 direction;
Uint16 type; /**< SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */
SDL_HapticDirection direction; /**< Direction of the effect. */

/* Replay */
Uint16 length; /**< Duration of the effect. */
@@ -324,11 +449,13 @@ typedef struct SDL_HapticPeriodic {
*
* \brief A structure containing a template for a Condition effect.
*
* Direction is handled by condition internals instead of a direction member.
*
* The struct handles the following effects:
* - SDL_HAPTIC_SPRING
* - SDL_HAPTIC_DAMPER
* - SDL_HAPTIC_INERTIA
* - SDL_HAPTIC_FRICTION
* - SDL_HAPTIC_SPRING: Effect based on axes position.
* - SDL_HAPTIC_DAMPER: Effect based on axes velocity.
* - SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
* - SDL_HAPTIC_FRICTION: Effect based on axes movement.
*
* \sa SDL_HAPTIC_SPRING
* \sa SDL_HAPTIC_DAMPER
@@ -339,7 +466,6 @@ typedef struct SDL_HapticPeriodic {
typedef struct SDL_HapticCondition {
/* Header */
Uint16 type; /**< SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */
Uint16 direction;

/* Replay */
Uint16 length; /**< Duration of the effect. */
@@ -370,7 +496,7 @@ typedef struct SDL_HapticCondition {
typedef struct SDL_HapticRamp {
/* Header */
Uint16 type; /**< SDL_HAPTIC_RAMP */
Uint16 direction;
SDL_HapticDirection direction; /**< Direction of the effect. */

/* Replay */
Uint16 length; /**< Duration of the effect. */
@@ -395,37 +521,61 @@ typedef struct SDL_HapticRamp {
*
* \brief The generic template for any haptic effect.
*
* All values max at 32767 (0x7fff). Signed values also can be negative.
* All values max at 32767 (0x7FFF). Signed values also can be negative.
* Time values unless specified otherwise are in milliseconds.
*
* Common parts:
*
* Replay:
* Uint16 length; Duration of effect.
* Uint16 delay; Delay before starting effect.
* \code
* // Replay - All effects have this
* Uint16 length; // Duration of effect (ms).
* Uint16 delay; // Delay before starting effect.
*
* // Trigger - All effects have this
* Uint16 button; // Button that triggers effect.
* Uint16 interval; // How soon before effect can be triggered again.
*
* // Envelope - Not all effects have this
* Uint16 attack_length; // Duration of the attack (ms).
* Uint16 attack_level; // Level at the start of the attack.
* Uint16 fade_length; // Duration of the fade out (ms).
* Uint16 fade_level; // Level at the end of the fade.
* \endcode
*
* Trigger:
* Uint16 button; Button that triggers effect.
* Uint16 interval; How soon before effect can be triggered again.
*
* Envelope:
* Uint16 attack_length; Duration of the attack.
* Uint16 attack_level; Level at the start of the attack.
* Uint16 fade_length; Duration of the fade out.
* Uint16 fade_level; Level at the end of the fade.
* Here we have an example of an effect evolution in time:
*
* \code
* Strength
* ^
* |
* | effect strength --> _________________
* | / \
* | / \
* | / \
* | / \
* | attack_level --> | \
* | | | <--- fade_level
* |
* +--------------------------------------------------> Time
* [--] [---]
* attack_length fade_length
*
* [------------------][-----------------------]
* delay length
* \endcode
*
* \sa SDL_HapticConstant
* \sa SDL_HapticPeriodic
* \sa SDL_HapticCondition
* \sa SDL_HaptiRamp
* \sa SDL_HapticRamp
*/
typedef union SDL_HapticEffect {
/* Common for all force feedback effects */
Uint16 type; /**< Effect type */
SDL_HapticConstant constant; /**< Constant effect */
SDL_HapticPeriodic periodic; /**< Periodic effect */
SDL_HapticCondition condition; /**< Condition effect */
SDL_HapticRamp ramp; /**< Ramp effect */
Uint16 type; /**< Effect type. */
SDL_HapticConstant constant; /**< Constant effect. */
SDL_HapticPeriodic periodic; /**< Periodic effect. */
SDL_HapticCondition condition[2]; /**< Condition effect, one for each axis. */
SDL_HapticRamp ramp; /**< Ramp effect. */
} SDL_HapticEffect;


@@ -454,7 +604,7 @@ extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);

/**
* \fn SDL_Haptic * SDL_HapticOpen(int device_Index)
* \fn SDL_Haptic * SDL_HapticOpen(int device_index)
*
* \brief Opens a Haptic device for usage - the index passed as an
* argument refers to the N'th Haptic device on this system.
@@ -520,7 +670,7 @@ extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic);
extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic);

/**
* \fn unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic)
* \fn unsigned int SDL_HapticQuery(SDL_Haptic * haptic)
*
* \brief Gets the haptic devices supported features in bitwise matter.
*
@@ -541,7 +691,7 @@ extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic);
extern DECLSPEC unsigned int SDL_HapticQuery(SDL_Haptic * haptic);

/**
* \fn int SDL_HapticEffectSupported
* \fn int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect)
*
* \brief Checks to see if effect is supported by haptic.
*
@@ -590,7 +740,7 @@ extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect *
extern DECLSPEC int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data);

/**
* \fn int SDL_HapticRunEffects(SDL_Haptic * haptic, int effect)
* \fn int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect)
*
* \brief Runs the haptic effect on it's assosciated haptic device.
*
@@ -610,7 +760,7 @@ extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect);
* \brief Stops the haptic effect on it's assosciated haptic device.
*
* \param haptic Haptic device to stop the effect on.
* \praam effect Identifier of the effect to stop.
* \param effect Identifier of the effect to stop.
* \return 0 on success or -1 on error.
*
* \sa SDL_HapticRunEffect

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