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@@ -57,7 +57,7 @@ extern DECLSPEC int SDLCALL SDL_GetNumMice(void); |
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* |
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* \brief Set the index of the currently selected mouse. |
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* |
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* \return The index of the currently selected mouse. |
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* \return The index of the previously selected mouse. |
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* |
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* \note You can query the currently selected mouse by passing an index of -1. |
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* |
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@@ -109,7 +109,11 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID, |
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int x, int y); |
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/* |
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* Create a cursor using the specified data and mask (in MSB format). |
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* \fn SDL_Cursor *SDL_CreateCursor (const Uint8 * data, const Uint8 * mask, int w, int h, int hot_x, int hot_y) |
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* |
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* \brief Create a cursor for the currently selected mouse, using the |
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* specified bitmap data and mask (in MSB format). |
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* |
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* The cursor width must be a multiple of 8 bits. |
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* |
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* The cursor is created in black and white according to the following: |
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@@ -119,34 +123,46 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID, |
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* 0 0 Transparent |
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* 1 0 Inverted color if possible, black if not. |
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* |
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* Cursors created with this function must be freed with SDL_FreeCursor(). |
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* \sa SDL_FreeCursor() |
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*/ |
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extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor |
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(Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y); |
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extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
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const Uint8 * mask, |
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int w, int h, int hot_x, |
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int hot_y); |
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/* |
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* Set the currently active cursor to the specified one. |
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* If the cursor is currently visible, the change will be immediately |
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* represented on the display. |
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* \fn void SDL_SetCursor(SDL_Cursor * cursor) |
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* |
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* \brief Set the active cursor for the currently selected mouse. |
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* |
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* \note The cursor must have been created for the selected mouse. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
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/* |
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* Returns the currently active cursor. |
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* \fn SDL_Cursor *SDL_GetCursor(void) |
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* |
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* \brief Return the active cursor for the currently selected mouse. |
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*/ |
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extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
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/* |
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* Deallocates a cursor created with SDL_CreateCursor(). |
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* \fn void SDL_FreeCursor(SDL_Cursor * cursor) |
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* |
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* \brief Frees a cursor created with SDL_CreateCursor(). |
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* |
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* \sa SDL_CreateCursor() |
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*/ |
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extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
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/* |
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* Toggle whether or not the cursor is shown on the screen. |
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* The cursor start off displayed, but can be turned off. |
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* SDL_ShowCursor() returns 1 if the cursor was being displayed |
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* before the call, or 0 if it was not. You can query the current |
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* state by passing a 'toggle' value of -1. |
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* \fn int SDL_ShowCursor(int toggle) |
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* |
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* \brief Toggle whether or not the cursor is shown for the currently selected mouse. |
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* |
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* \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current state. |
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* |
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* \return 1 if the cursor is shown, or 0 if the cursor is hidden. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
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