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Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SD…

…L_CreateRGBSurface()
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slouken committed Jan 22, 2012
1 parent 27d5fc9 commit 6ad5c5ab125a27d543fa7fed820c4bf91bb6d14d
Showing with 4 additions and 1 deletion.
  1. +4 −1 include/SDL_surface.h
@@ -51,6 +51,7 @@ extern "C" {
* Used internally (read-only).
*/
/*@{*/
#define SDL_SWSURFACE 0 /**< Just here for compatibility */
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
@@ -208,10 +209,12 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
* \brief Sets the color key (transparent pixel) in a blittable surface.
*
* \param surface The surface to update
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
* \param key The transparent pixel in the native surface format
*
* \return 0 on success, or -1 if the surface is not valid
*
* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
*/
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
int flag, Uint32 key);

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