Skip to content
This repository has been archived by the owner. It is now read-only.
Permalink
Browse files

The input API was never implemented, so removing it before release.

  • Loading branch information
slouken committed Feb 19, 2013
1 parent 1cb9a47 commit 6c6d9d42f7dddb620c5c71745a7e88adf2a4d9ca
Showing with 0 additions and 104 deletions.
  1. +0 −1 Makefile.in
  2. +0 −87 include/SDL_input.h
  3. +0 −16 include/SDL_mouse.h
@@ -58,7 +58,6 @@ HDRS = \
SDL_gesture.h \
SDL_haptic.h \
SDL_hints.h \
SDL_input.h \
SDL_joystick.h \
SDL_keyboard.h \
SDL_keycode.h \

This file was deleted.

@@ -23,22 +23,6 @@
* \file SDL_mouse.h
*
* Include file for SDL mouse event handling.
*
* Please note that this ONLY discusses "mice" with the notion of the
* desktop GUI. You (usually) have one system cursor, and the OS hides
* the hardware details from you. If you plug in 10 mice, all ten move that
* one cursor. For many applications and games, this is perfect, and this
* API has served hundreds of SDL programs well since its birth.
*
* It's not the whole picture, though. If you want more lowlevel control,
* SDL offers a different API, that gives you visibility into each input
* device, multi-touch interfaces, etc.
*
* Those two APIs are incompatible, and you usually should not use both
* at the same time. But for legacy purposes, this API refers to a "mouse"
* when it actually means the system pointer and not a physical mouse.
*
* The other API is in SDL_input.h
*/

#ifndef _SDL_mouse_h

0 comments on commit 6c6d9d4

Please sign in to comment.