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/* FIXME FIXME FIXME

 * Window creation fails in the colormap code on DirectColor visuals:
 *      XA_RGB_BEST_MAP not found and could not be created
 * I'm disabling this for now until Bob can look at it.  We don't need
 * it until we implement the gamma fading using DirectColor RGB ramps
 */
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slouken committed Dec 22, 2008
1 parent 81d7903 commit 78cc73db14b03f43e6b903591c07e1bed2ba5106
Showing with 9 additions and 2 deletions.
  1. +2 −1 TODO
  2. +7 −1 src/video/x11/SDL_x11modes.c
3 TODO
@@ -5,7 +5,8 @@
- in progress, software support is done, Ryan is working on OpenGL shaders
* Implement desktop video mode change notification?
* Implement icon support (with translucency?)
* Add draw blend mode and line drawing support for software renderer and win32
* Add draw blend mode and line drawing support for win32
* Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error
* Verify mouse grab support
* Properly handle mouse grab with Vista DPI scaling
* Make sure the mouse is where it's supposed to be when un-grabbed
@@ -32,7 +32,13 @@ static int
get_visualinfo(Display * display, int screen, XVisualInfo * vinfo)
{
const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID");
int use_directcolor = 1;
/* FIXME FIXME FIXME
* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
int use_directcolor = 0;
int depth;

/* Look for an exact visual, if requested */

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