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Fixed compiling with Visual Studio 2008

  • Loading branch information
slouken committed Aug 29, 2010
1 parent 9a1c2af commit 7a43531e96cd4dd537e76dbd39a2da6a6e6596b1
@@ -76,7 +76,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="msimg32.lib winmm.lib"
AdditionalDependencies="msimg32.lib winmm.lib imm32.lib version.lib"
OutputFile="$(IntDir)\SDL.dll"
IgnoreAllDefaultLibraries="true"
GenerateDebugInformation="true"
@@ -249,7 +249,7 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="msimg32.lib winmm.lib"
AdditionalDependencies="msimg32.lib winmm.lib imm32.lib version.lib"
OutputFile="$(IntDir)\SDL.dll"
IgnoreAllDefaultLibraries="true"
SubSystem="2"
@@ -839,6 +839,14 @@
RelativePath="..\..\src\video\win32\SDL_gdirender.h"
>
</File>
<File
RelativePath="..\..\src\events\SDL_gesture.c"
>
</File>
<File
RelativePath="..\..\src\events\SDL_gesture_c.h"
>
</File>
<File
RelativePath="..\..\src\stdlib\SDL_getenv.c"
>
@@ -1003,6 +1011,14 @@
RelativePath="..\..\src\file\SDL_rwops.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_shape.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_shape_internals.h"
>
</File>
<File
RelativePath="..\..\src\stdlib\SDL_stdlib.c"
>
@@ -1095,6 +1111,14 @@
RelativePath="..\..\src\timer\SDL_timer_c.h"
>
</File>
<File
RelativePath="..\..\src\events\SDL_touch.c"
>
</File>
<File
RelativePath="..\..\src\events\SDL_touch_c.h"
>
</File>
<File
RelativePath="..\..\src\video\SDL_video.c"
>
@@ -1167,6 +1191,14 @@
RelativePath="..\..\src\video\win32\SDL_win32opengl.h"
>
</File>
<File
RelativePath="..\..\src\video\win32\SDL_win32shape.c"
>
</File>
<File
RelativePath="..\..\src\video\win32\SDL_win32shape.h"
>
</File>
<File
RelativePath="..\..\src\video\win32\SDL_win32video.c"
>
@@ -44,7 +44,6 @@

#define ENABLE_DOLLAR

//PHI = ((sqrt(5)-1)/2)
#define PHI 0.618033989

typedef struct {
@@ -80,14 +79,16 @@ SDL_GestureTouch *SDL_gestureTouch;
int SDL_numGestureTouches = 0;
SDL_bool recordAll;

void SDL_PrintPath(SDL_FloatPoint *path) {
#if 0
static void PrintPath(SDL_FloatPoint *path) {
int i;
printf("Path:");
for(i=0;i<DOLLARNPOINTS;i++) {
printf(" (%f,%f)",path[i].x,path[i].y);
}
printf("\n");
}
#endif

int SDL_RecordGesture(SDL_TouchID touchId) {
int i;
@@ -177,7 +178,7 @@ static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch,SDL_FloatPoint* path)

templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
SDL_memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
}
@@ -196,7 +197,7 @@ static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch,SDL_FloatPoint* path)

templ =
&inTouch->dollarTemplate[inTouch->numDollarTemplates];
memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
SDL_memcpy(templ->path,path,DOLLARNPOINTS*sizeof(SDL_FloatPoint));
templ->hash = SDL_HashDollar(templ->path);
inTouch->numDollarTemplates++;
return inTouch->numDollarTemplates - 1;
@@ -222,14 +223,14 @@ int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src) {
DOLLARNPOINTS) break;

if(touchId >= 0) {
printf("Adding loaded gesture to 1 touch\n");
//printf("Adding loaded gesture to 1 touch\n");
if(SDL_AddDollarGesture(touch,templ.path)) loaded++;
}
else {
printf("Adding to: %i touches\n",SDL_numGestureTouches);
//printf("Adding to: %i touches\n",SDL_numGestureTouches);
for(i = 0;i < SDL_numGestureTouches; i++) {
touch = &SDL_gestureTouch[i];
printf("Adding loaded gesture to + touches\n");
//printf("Adding loaded gesture to + touches\n");
//TODO: What if this fails?
SDL_AddDollarGesture(touch,templ.path);
}
@@ -247,9 +248,9 @@ float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang) {
SDL_FloatPoint p;
int i;
for(i = 0; i < DOLLARNPOINTS; i++) {
p.x = (float)(points[i].x * cos(ang) - points[i].y * sin(ang));
p.y = (float)(points[i].x * sin(ang) + points[i].y * cos(ang));
dist += (float)(sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
(p.y-templ[i].y)*(p.y-templ[i].y)));
}
return dist/DOLLARNPOINTS;
@@ -267,7 +268,7 @@ float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ) {
float f1 = dollarDifference(points,templ,x1);
float x2 = (float)((1-PHI)*ta + PHI*tb);
float f2 = dollarDifference(points,templ,x2);
while(fabs(ta-tb) > dt) {
while(SDL_fabs(ta-tb) > dt) {
if(f1 < f2) {
tb = x2;
x2 = x1;
@@ -310,7 +311,7 @@ int dollarNormalize(SDL_DollarPath path,SDL_FloatPoint *points) {
path.p[i-1].x;
float dy = path.p[i ].y -
path.p[i-1].y;
path.length += (float)(sqrt(dx*dx+dy*dy));
path.length += (float)(SDL_sqrt(dx*dx+dy*dy));
}
}

@@ -322,7 +323,7 @@ int dollarNormalize(SDL_DollarPath path,SDL_FloatPoint *points) {

//printf("(%f,%f)\n",path.p[path.numPoints-1].x,path.p[path.numPoints-1].y);
for(i = 1;i < path.numPoints;i++) {
float d = (float)(sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+
float d = (float)(SDL_sqrt((path.p[i-1].x-path.p[i].x)*(path.p[i-1].x-path.p[i].x)+
(path.p[i-1].y-path.p[i].y)*(path.p[i-1].y-path.p[i].y)));
//printf("d = %f dist = %f/%f\n",d,dist,interval);
while(dist + d > interval) {
@@ -339,7 +340,7 @@ int dollarNormalize(SDL_DollarPath path,SDL_FloatPoint *points) {
dist += d;
}
if(numPoints < DOLLARNPOINTS-1) {
printf("ERROR: NumPoints = %i\n",numPoints);
SDL_SetError("ERROR: NumPoints = %i\n",numPoints);
return 0;
}
//copy the last point
@@ -356,16 +357,16 @@ int dollarNormalize(SDL_DollarPath path,SDL_FloatPoint *points) {
ymin = centroid.y;
ymax = centroid.y;

ang = (float)(atan2(centroid.y - points[0].y,
ang = (float)(SDL_atan2(centroid.y - points[0].y,
centroid.x - points[0].x));

for(i = 0;i<numPoints;i++) {
float px = points[i].x;
float py = points[i].y;
points[i].x = (float)((px - centroid.x)*cos(ang) -
(py - centroid.y)*sin(ang) + centroid.x);
points[i].y = (float)((px - centroid.x)*sin(ang) +
(py - centroid.y)*cos(ang) + centroid.y);
points[i].x = (float)((px - centroid.x)*SDL_cos(ang) -
(py - centroid.y)*SDL_sin(ang) + centroid.x);
points[i].y = (float)((px - centroid.x)*SDL_sin(ang) +
(py - centroid.y)*SDL_cos(ang) + centroid.y);


if(points[i].x < xmin) xmin = points[i].x;
@@ -389,10 +390,10 @@ float dollarRecognize(SDL_DollarPath path,int *bestTempl,SDL_GestureTouch* touch

SDL_FloatPoint points[DOLLARNPOINTS];
int numPoints = dollarNormalize(path,points);
//SDL_PrintPath(points);
int i;

float bestDiff = 10000;

//PrintPath(points);
*bestTempl = -1;
for(i = 0;i < touch->numDollarTemplates;i++) {
float diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
@@ -430,10 +431,10 @@ int SDL_GestureAddTouch(SDL_Touch* touch) {

int SDL_GestureRemoveTouch(SDL_TouchID id) {
int i;
for(i = 0;i < SDL_numGestureTouches; i++) {
if(SDL_gestureTouch[i].id == id) {
for (i = 0; i < SDL_numGestureTouches; i++) {
if (SDL_gestureTouch[i].id == id) {
SDL_numGestureTouches--;
SDL_gestureTouch[i] = SDL_gestureTouch[SDL_numGestureTouches];
SDL_memcpy(&SDL_gestureTouch[i], &SDL_gestureTouch[SDL_numGestureTouches], sizeof(SDL_gestureTouch[i]));
return 1;
}
}
@@ -528,7 +529,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
if(inTouch->recording) {
inTouch->recording = SDL_FALSE;
dollarNormalize(inTouch->dollarPath,path);
//SDL_PrintPath(path);
//PrintPath(path);
if(recordAll) {
index = SDL_AddDollarGesture(NULL,path);
for(i = 0;i < SDL_numGestureTouches; i++)
@@ -579,7 +580,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
(path->p[path->numPoints].x-path->p[path->numPoints-1].x);
pathDy =
(path->p[path->numPoints].y-path->p[path->numPoints-1].y);
path->length += (float)sqrt(pathDx*pathDx + pathDy*pathDy);
path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy);
path->numPoints++;
}
#endif
@@ -596,20 +597,20 @@ void SDL_GestureProcessEvent(SDL_Event* event)
//lv = inTouch->gestureLast[j].cv;
lv.x = lastP.x - lastCentroid.x;
lv.y = lastP.y - lastCentroid.y;
lDist = (float)sqrt(lv.x*lv.x + lv.y*lv.y);
lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y);
//printf("lDist = %f\n",lDist);
v.x = x - inTouch->centroid.x;
v.y = y - inTouch->centroid.y;
//inTouch->gestureLast[j].cv = v;
Dist = (float)sqrt(v.x*v.x+v.y*v.y);
// cos(dTheta) = (v . lv)/(|v| * |lv|)
Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y);
// SDL_cos(dTheta) = (v . lv)/(|v| * |lv|)

//Normalize Vectors to simplify angle calculation
lv.x/=lDist;
lv.y/=lDist;
v.x/=Dist;
v.y/=Dist;
dtheta = (float)atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);

dDist = (Dist - lDist);
if(lDist == 0) {dDist = 0;dtheta = 0;} //To avoid impossible values
@@ -366,7 +366,10 @@ SDL_SendFingerDown(SDL_TouchID id, SDL_FingerID fingerid, SDL_bool down,
return posted;
}
else {
if(finger == NULL) {printf("Finger not found...\n");return 0;}
if(finger == NULL) {
SDL_SetError("Finger not found.");
return 0;
}
posted = 0;
if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
SDL_Event event;
@@ -552,12 +555,14 @@ SDL_GetTouchName(SDL_TouchID id)
}

int SDL_TouchNotFoundError(SDL_TouchID id) {
int i;
printf("ERROR: Cannot send touch on non-existent device with id: %li make sure SDL_AddTouch has been called\n",id);
//int i;
SDL_SetError("ERROR: Cannot send touch on non-existent device with id: %li make sure SDL_AddTouch has been called\n",id);
#if 0
printf("ERROR: There are %i touches installed with Id's:\n",SDL_num_touch);
for(i=0;i < SDL_num_touch;i++) {
printf("ERROR: %li\n",SDL_touchPads[i]->id);
}
#endif
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */
@@ -52,8 +52,9 @@ NDS_EZF_OpenNorWrite()
GBA_BUS[0x0020000] = 0x1500;
GBA_BUS[0x0E20000] = 0x1500;
GBA_BUS[0x0FE0000] = 0x1500;
} void
}

void
NDS_EZF_CloseNorWrite()
{
GBA_BUS[0x0FF0000] = 0xD200;
@@ -39,6 +39,12 @@ __declspec(selectany) int _fltused = 1;

#else

void
__declspec(naked)
_chkstk()
{
}

/* Float to long */
void
__declspec(naked)

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