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Cleanup out trailing whitespace in src/video/uikit
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keestux committed Sep 27, 2011
1 parent 4a98254 commit 7edbd3414ee2a0edec6cd2b2600ae38c5680647e

File 10 of 12 in 7edbd34

@@ -1,15 +1,15 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
@@ -49,34 +49,34 @@ - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient {
encoding:NSUTF8StringEncoding];
NSArray *orientations = [orientationsNSString componentsSeparatedByCharactersInSet:
[NSCharacterSet characterSetWithCharactersInString:@" "]];

switch (orient) {
case UIInterfaceOrientationLandscapeLeft:
rotate = [orientations containsObject:@"LandscapeLeft"];
break;

case UIInterfaceOrientationLandscapeRight:
rotate = [orientations containsObject:@"LandscapeRight"];
break;

case UIInterfaceOrientationPortrait:
rotate = [orientations containsObject:@"Portrait"];
break;

case UIInterfaceOrientationPortraitUpsideDown:
rotate = [orientations containsObject:@"PortraitUpsideDown"];
break;

default: break;
}

return rotate;
}

if (self->window->flags & SDL_WINDOW_RESIZABLE) {
return YES; // any orientation is okay.
}

// If not resizable, allow device to orient to other matching sizes
// (that is, let the user turn the device upside down...same screen
// dimensions, but it lets the user place the device where it's most
@@ -85,14 +85,14 @@ - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient {
case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
return (self->window->w >= self->window->h);

case UIInterfaceOrientationPortrait:
case UIInterfaceOrientationPortraitUpsideDown:
return (self->window->h >= self->window->w);

default: break;
}

return NO; // Nothing else is acceptable.
}

@@ -105,7 +105,7 @@ - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceO
if ((self->window->flags & SDL_WINDOW_RESIZABLE) == 0) {
return; // don't care, we're just flipping over in this case.
}

const UIInterfaceOrientation toInterfaceOrientation = [self interfaceOrientation];
SDL_WindowData *data = self->window->driverdata;
UIWindow *uiwindow = data->uiwindow;
@@ -114,30 +114,30 @@ - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceO
CGRect frame = noborder ? [uiscreen bounds] : [uiscreen applicationFrame];
const CGSize size = frame.size;
int w, h;

switch (toInterfaceOrientation) {
case UIInterfaceOrientationPortrait:
case UIInterfaceOrientationPortraitUpsideDown:
w = (size.width < size.height) ? size.width : size.height;
h = (size.width > size.height) ? size.width : size.height;
break;

case UIInterfaceOrientationLandscapeLeft:
case UIInterfaceOrientationLandscapeRight:
w = (size.width > size.height) ? size.width : size.height;
h = (size.width < size.height) ? size.width : size.height;
break;

default:
SDL_assert(0 && "Unexpected interface orientation!");
return;
}

frame.size.width = w;
frame.size.height = h;
frame.origin.x = 0;
frame.origin.y = 0;

[uiwindow setFrame:frame];
[data->view updateFrame];
SDL_SendWindowEvent(self->window, SDL_WINDOWEVENT_RESIZED, w, h);

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