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Simple DirectMedia Layer for Android | ||
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Requirements: Android NDK r4 or later | ||
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How the port works | ||
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- Android applications are Java-based, optionally with parts written in C | ||
- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to | ||
the SDL library | ||
- This means that your application C code must be placed inside an android | ||
Java project, along with some C support code that communicates with Java | ||
- This eventually produces a standard Android .apk package | ||
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Building an app | ||
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Instructions: | ||
1. Edit android/config.cfg to point to the location of the NDK | ||
2. Run 'make -f Makefile.android'. If all goes well, libsdl.a should be created | ||
3. Place your application source files in android/testproject/jni | ||
4. Run 'ndk-build' (a script provided by the NDK). This compiles the C source | ||
4. Run 'ant' in android/testproject. This compiles the .java and eventually | ||
3. Place your application source files in android/project/jni | ||
4. Edit the Android.mk to include your source files | ||
5. Run 'ndk-build' (a script provided by the NDK). This compiles the C source | ||
6. Run 'ant' in android/testproject. This compiles the .java and eventually | ||
creates a .apk with the C source embedded | ||
6. 'ant install' will push the apk to the device or emulator (if connected) | ||
7. 'ant install' will push the apk to the device or emulator (if connected) | ||
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Known issues | ||
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- SDL audio (although it's mostly written, just not working properly yet) | ||
- TODO. I'm sure there's a bunch more stuff I haven't thought of |