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Some audio work, setting default frequency, volume, etc. and calling …
…a generic playback function that uses them.
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872c417
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@@ -34,7 +34,36 @@ |
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static int |
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NDSAUD_OpenDevice(_THIS, const char *devname, int iscapture) |
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{ |
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return 1; /* always succeeds. */ |
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); |
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int valid_datatype = 0; |
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this->hidden = SDL_malloc(sizeof(*(this->hidden))); |
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if(!this->hidden) { |
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SDL_OutOfMemory(); |
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return 0; |
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} |
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SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
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while ((!valid_datatype) && (test_format)) { |
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this->spec.format = test_format; |
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switch (test_format) { |
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case AUDIO_S8: |
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/*case AUDIO_S16LSB:*/ |
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valid_datatype = 1; |
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break; |
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default: |
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test_format = SDL_NextAudioFormat(); |
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break; |
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} |
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} |
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/* set the generic sound parameters */ |
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setGenericSound(22050, /* sample rate */ |
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127, /* volume */ |
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64, /* panning/balance */ |
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0); /* sound format*/ |
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return 1; |
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} |
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static void |
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@@ -44,21 +73,23 @@ NDSAUD_PlayDevice(_THIS) |
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if(!sound) { |
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SDL_OutOfMemory(); |
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} |
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sound->data = NULL; /* pointer to raw audio data */ |
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sound->len = 0; /* size of raw data pointed to above */ |
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sound->rate = 22050; /* sample rate = 22050Hz */ |
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sound->vol = 127; /* volume [0..127] for [min..max] */ |
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sound->pan = 64; /* balance [0..127] for [left..right] */ |
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sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */ |
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/*playSound(sound);*/ |
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/* stub */ |
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playGenericSound(this->hidden->mixbuf, this->hidden->mixlen); |
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// sound->data = this->hidden->mixbuf;/* pointer to raw audio data */ |
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// sound->len = this->hidden->mixlen; /* size of raw data pointed to above */ |
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// sound->rate = 22050; /* sample rate = 22050Hz */ |
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// sound->vol = 127; /* volume [0..127] for [min..max] */ |
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// sound->pan = 64; /* balance [0..127] for [left..right] */ |
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// sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */ |
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// playSound(sound); |
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} |
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static Uint8 * |
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NDSAUD_GetDeviceBuf(_THIS) |
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{ |
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/* stub */ |
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{ /* is this right? */ |
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return this->hidden->mixbuf; |
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} |
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static void |
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