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Merge with latest, official SDL code

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DavidLudwig committed Nov 4, 2012
2 parents e352c35 + 52e7183 commit 88c9667a339ce75bee12e42a9d93ae8c2e29f79b
Showing with 3,185 additions and 10 deletions.
  1. +3 −2 README.iOS
  2. +453 −0 VisualC/SDL/SDL_VS2012.vcxproj
  3. +438 −0 VisualC/SDL/SDL_VS2012_WinRT.vcxproj
  4. +155 −0 VisualC/SDL_VS2012.sln
  5. +32 −0 VisualC/SDL_VS2012_WinRT.sln
  6. +163 −0 VisualC/SDLmain/SDLmain_VS2012.vcxproj
  7. +1 −0 Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
  8. +2 −0 include/SDL_config.h
  9. +185 −0 include/SDL_config_windowsrt.h
  10. +1 −1 include/SDL_cpuinfo.h
  11. +2 −0 include/SDL_platform.h
  12. +7 −0 include/SDL_stdinc.h
  13. +2 −0 include/SDL_syswm.h
  14. +2 −2 include/begin_code.h
  15. +2 −2 src/SDL_log.c
  16. +1 −1 src/atomic/SDL_spinlock.c
  17. +3 −0 src/file/SDL_rwops.c
  18. +3 −0 src/video/SDL_sysvideo.h
  19. +3 −0 src/video/SDL_video.c
  20. +16 −1 src/video/uikit/SDL_uikitevents.m
  21. +3 −1 src/video/uikit/SDL_uikitwindow.m
  22. +256 −0 src/video/windowsrt/CubeRenderer.cpp
  23. +44 −0 src/video/windowsrt/CubeRenderer.h
  24. +344 −0 src/video/windowsrt/Direct3DBase.cpp
  25. +38 −0 src/video/windowsrt/Direct3DBase.h
  26. +36 −0 src/video/windowsrt/DirectXHelper.h
  27. +461 −0 src/video/windowsrt/SDL_WinRTApp.cpp
  28. +56 −0 src/video/windowsrt/SDL_WinRTApp.h
  29. +41 −0 src/video/windowsrt/SDL_winrtevents.cpp
  30. +27 −0 src/video/windowsrt/SDL_winrtevents_c.h
  31. +94 −0 src/video/windowsrt/SDL_winrtframebuffer.cpp
  32. +27 −0 src/video/windowsrt/SDL_winrtframebuffer_c.h
  33. +181 −0 src/video/windowsrt/SDL_winrtvideo.cpp
  34. +43 −0 src/video/windowsrt/SDL_winrtvideo.h
  35. +15 −0 src/video/windowsrt/SDLmain_WinRT_common.h
  36. +10 −0 src/video/windowsrt/SimplePixelShader.hlsl
  37. +35 −0 src/video/windowsrt/SimpleVertexShader.hlsl
@@ -51,8 +51,9 @@ Here is a more manual method:
1. Create a new iPhone view based application.
2. Build the SDL static libraries (libSDL.a and libSDLSimulator.a) for iPhone and include them in your project. XCode will ignore the library that is not currently of the correct architecture, hence your app will work both on iPhone and in the iPhone Simulator.
3. Include the SDL header files in your project.
4. Remove the ApplicationDelegate.h and ApplicationDelegate.m files -- SDL for iPhone provides its own UIApplicationDelegate. Remove MainWindow.xib -- SDL for iPhone produces its user interface programmatically.
5. Delete the contents of main.m and program your app as a regular SDL program instead. You may replace main.m with your own main.c, but you must tell XCode not to use the project prefix file, as it includes Objective-C code.
4. Remove the AppDelegate.h and AppDelegate.m files -- SDL for iPhone provides its own UIApplicationDelegate. Remove ViewController.h, ViewController.m, and ViewController.xib -- SDL for iPhone produces its user interface programmatically.
5. Make sure your project links to the following, iOS-provided frameworks: OpenGLES.framework, AudioToolbox.framework, and QuartzCore.framework
6. Delete the contents of main.m and program your app as a regular SDL program instead. You may replace main.m with your own main.c, but you must tell XCode not to use the project prefix file, as it includes Objective-C code.

==============================================================================
Notes -- Accelerometer as Joystick

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@@ -0,0 +1,155 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows 8
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "automated", "tests\automated\automated_VS2010.vcxproj", "{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2010.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2010.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2010.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2010.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2010.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2010.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2010.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2010.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2010.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL_VS2012_WinRT", "SDL\SDL_VS2012_WinRT.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
EndProject
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|ARM = Release|ARM
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|ARM.ActiveCfg = Debug|Win32
{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|Win32.ActiveCfg = Debug|Win32
{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|Win32.Build.0 = Debug|Win32
{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|x64.ActiveCfg = Debug|x64
{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|x64.Build.0 = Debug|x64
{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|ARM.ActiveCfg = Release|Win32
{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|Win32.ActiveCfg = Release|Win32
{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|Win32.Build.0 = Release|Win32
{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release|x64.ActiveCfg = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|ARM.ActiveCfg = Debug|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|ARM.ActiveCfg = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|ARM.ActiveCfg = Debug|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.ActiveCfg = Debug|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|Win32.Build.0 = Debug|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.ActiveCfg = Debug|x64
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Debug|x64.Build.0 = Debug|x64
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{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.ActiveCfg = Release|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|Win32.Build.0 = Release|Win32
{26932B24-EFC6-4E3A-B277-ED653DA37968}.Release|x64.ActiveCfg = Release|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|ARM.ActiveCfg = Debug|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.ActiveCfg = Debug|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.Build.0 = Debug|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.ActiveCfg = Debug|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.Build.0 = Debug|x64
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|ARM.ActiveCfg = Release|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.ActiveCfg = Release|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.Build.0 = Release|Win32
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|ARM.ActiveCfg = Debug|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.ActiveCfg = Debug|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.Build.0 = Debug|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.ActiveCfg = Debug|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.Build.0 = Debug|x64
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|ARM.ActiveCfg = Release|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.ActiveCfg = Release|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.Build.0 = Release|Win32
{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.ActiveCfg = Release|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|ARM.ActiveCfg = Debug|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|x64
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.Build.0 = Debug|x64
{26828762-C95D-4637-9CB1-7F0979523813}.Release|ARM.ActiveCfg = Release|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.ActiveCfg = Release|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|ARM.ActiveCfg = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.ActiveCfg = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.Build.0 = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.ActiveCfg = Debug|x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.Build.0 = Debug|x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|ARM.ActiveCfg = Release|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.ActiveCfg = Release|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.Build.0 = Release|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|x64.ActiveCfg = Release|Win32
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|ARM.ActiveCfg = Debug|Win32
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|Win32.ActiveCfg = Debug|Win32
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|Win32.Build.0 = Debug|Win32
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|x64.ActiveCfg = Debug|x64
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Debug|x64.Build.0 = Debug|x64
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Release|ARM.ActiveCfg = Release|Win32
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Release|Win32.ActiveCfg = Release|Win32
{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}.Release|x64.ActiveCfg = Release|Win32
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|ARM.ActiveCfg = Debug|Win32
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.ActiveCfg = Debug|Win32
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.Build.0 = Debug|Win32
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.ActiveCfg = Debug|x64
{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.Build.0 = Debug|x64
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{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
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@@ -0,0 +1,32 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows 8
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL_VS2012_WinRT", "SDL\SDL_VS2012_WinRT.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
EndProject
Global
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Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
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{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
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