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Fixed crash when there was no mouse focus for some reason (iPhone bug?)

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slouken committed Jan 21, 2010
1 parent d665aaf commit 8991054aada61babb591a060ac18d3dbb05628db
Showing with 4 additions and 4 deletions.
  1. +4 −4 src/events/SDL_mouse.c
@@ -373,7 +373,7 @@ SDL_SendProximity(int id, int x, int y, int type)
event.proximity.cursor = mouse->current_end;
event.proximity.type = type;
/* FIXME: is this right? */
event.proximity.windowID = mouse->focus->id;
event.proximity.windowID = mouse->focus ? mouse->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
if (type == SDL_PROXIMITYIN) {
mouse->proximity = SDL_TRUE;
@@ -479,7 +479,7 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
event.motion.cursor = mouse->current_end;
event.motion.xrel = xrel;
event.motion.yrel = yrel;
event.motion.windowID = mouse->focus->id;
event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
mouse->last_x = mouse->x;
@@ -532,7 +532,7 @@ SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
event.button.button = button;
event.button.x = mouse->x;
event.button.y = mouse->y;
event.button.windowID = mouse->focus->id;
event.button.windowID = mouse->focus ? mouse->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
@@ -556,7 +556,7 @@ SDL_SendMouseWheel(int index, int x, int y)
event.wheel.which = (Uint8) index;
event.wheel.x = x;
event.wheel.y = y;
event.wheel.windowID = mouse->focus->id;
event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;

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