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Revamp of the video system in progress - adding support for multiple …

…displays, multiple windows, and a full video mode selection API.

WARNING: None of the video drivers have been updated for the new API yet!  The API is still under design and very fluid.

The code is now run through a consistent indent format:
	indent -i4 -nut -nsc -br -ce

The headers are being converted to automatically generate doxygen documentation.
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slouken committed May 28, 2006
1 parent 98a0a4c commit 8a43fe6ff70982480abec178ba3fac017e437009
Showing 642 changed files with 119,546 additions and 108,294 deletions.
@@ -0,0 +1 @@
-i4 -nut -nsc -br -ce
@@ -125,6 +125,15 @@ uninstall-man:
rm -f $(mandir)/man3/$$file; \

cd $(srcdir) && \
find . \( \
-name '*.h' -o \
-name '*.c' -o \
-name '*.cc' -o \
-name '*.m' \) \
-exec indent {} \;

rm -rf $(objects)
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
@@ -0,0 +1 @@
WARNING: This code is under construction, may not build, and is unstable!
@@ -20,7 +20,56 @@

/* Main include header for the SDL library */
* \file SDL.h
* Main include header for the SDL library
* \mainpage Simple DirectMedia Layer (SDL)
* \section intro_sec Introduction
This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.
The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.
SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.
This library is distributed under GNU LGPL version 2, which can be
found in the file "COPYING". This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
The test programs in the "test" subdirectory are in the public domain.
Frequently asked questions are answered online:
If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
Sam Lantinga (

#ifndef _SDL_H
#define _SDL_H
@@ -40,11 +89,14 @@
#include "SDL_timer.h"
#include "SDL_video.h"
#include "SDL_version.h"
#include "SDL_compat.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */

/* As of version 0.5, SDL is loaded dynamically into the application */
@@ -57,38 +109,42 @@ extern "C" {
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_CDROM 0x00000100
#define SDL_INIT_JOYSTICK 0x00000200
#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */

/* This function loads the SDL dynamically linked library and initializes
* the subsystems specified by 'flags' (and those satisfying dependencies)
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
extern DECLSPEC int SDLCALL SDL_Init (Uint32 flags);

/* This function initializes specific SDL subsystems */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
extern DECLSPEC int SDLCALL SDL_InitSubSystem (Uint32 flags);

/* This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
extern DECLSPEC void SDLCALL SDL_QuitSubSystem (Uint32 flags);

/* This function returns mask of the specified subsystems which have
been initialized.
If 'flags' is 0, it returns a mask of all initialized subsystems.
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
extern DECLSPEC Uint32 SDLCALL SDL_WasInit (Uint32 flags);

/* This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
extern DECLSPEC void SDLCALL SDL_Quit(void);
extern DECLSPEC void SDLCALL SDL_Quit (void);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
/* *INDENT-ON* */
#include "close_code.h"

#endif /* _SDL_H */

/* vi: set ts=4 sw=4 expandtab: */

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