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Fixed bug 1582 - Allow disabling SDL_VIDEO_DRIVER_WINDOWS

Marcus von Appen

Trying to build SDL 2.x (HG) on Win32 platforms with either VS.NET or MinGW requires one to have the video subsystem and SDL_VIDEO_DRIVER_WINDOWS flag enabled due to the helper window creation routines.

The attached patch changes the helper window creation behaviour, so that one can build SDL2 without the video subsystem or Windows video drivers on Win32 platforms.
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slouken committed Apr 25, 2013
1 parent 54910d3 commit 8b6f479fea2a6419a5f7267be89d6f323fff182c
Showing with 3 additions and 3 deletions.
  1. +3 −3 src/SDL.c
@@ -36,7 +36,7 @@ extern void SDL_StartTicks(void);
extern int SDL_TimerInit(void);
extern void SDL_TimerQuit(void);
#if defined(__WIN32__)
extern int SDL_HelperWindowCreate(void);
extern int SDL_HelperWindowDestroy(void);
@@ -200,7 +200,7 @@ SDL_Init(Uint32 flags)
/* Clear the error message */

#if defined(__WIN32__)
if (SDL_HelperWindowCreate() < 0) {
return -1;
@@ -310,7 +310,7 @@ SDL_Quit(void)
SDL_bInMainQuit = SDL_TRUE;

/* Quit all subsystems */
#if defined(__WIN32__)

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