Skip to content
This repository has been archived by the owner. It is now read-only.
Permalink
Browse files

Revision 3163 added the following formats for OpenGL ES:

SDL_PIXELFORMAT_ABGR4444, SDL_PIXELFORMAT_ABGR1555, SDL_PIXELFORMAT_BGR565
  • Loading branch information
slouken committed Jul 17, 2010
1 parent 55be1eb commit 8de76f1958adc062626e4b2ae59d8187a6d7db59
Showing with 1 addition and 1 deletion.
  1. +1 −1 README.iphoneos
@@ -55,7 +55,7 @@ Notes -- OpenGL ES

Your SDL application for iPhone uses OpenGL ES for video by default.

OpenGL ES for iPhone supports two display pixel formats, RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute.
OpenGL ES for iPhone supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute.

If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0.

0 comments on commit 8de76f1

Please sign in to comment.