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Keep track of the configure events we've received from the X server.

When programmatically resizing a window on Unity 3D, we'll get a move event with the old size before we get a size event with the new size, and we don't want to clobber our internal state with the old size.
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slouken committed Oct 3, 2012
1 parent 6a5d465 commit 8f6ef3aba1408d284f90b954b7d7e942830ae6a0
Showing with 15 additions and 6 deletions.
  1. +14 −6 src/video/x11/SDL_x11events.c
  2. +1 −0 src/video/x11/SDL_x11window.h
@@ -365,14 +365,22 @@ X11_DispatchEvent(_THIS)
/* Have we been resized or moved? */
case ConfigureNotify:{
#ifdef DEBUG_XEVENTS
printf("window %p: ConfigureNotify! (resize: %dx%d)\n", data,
printf("window %p: ConfigureNotify! (position: %d,%d, size: %dx%d)\n", data,
xevent.xconfigure.x, xevent.xconfigure.y,
xevent.xconfigure.width, xevent.xconfigure.height);
#endif
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED,
xevent.xconfigure.x, xevent.xconfigure.y);
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED,
xevent.xconfigure.width,
xevent.xconfigure.height);
if (xevent.xconfigure.x != data->last_xconfigure.x ||
xevent.xconfigure.y != data->last_xconfigure.y) {
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED,
xevent.xconfigure.x, xevent.xconfigure.y);
}
if (xevent.xconfigure.width != data->last_xconfigure.width ||
xevent.xconfigure.height != data->last_xconfigure.height) {
SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED,
xevent.xconfigure.width,
xevent.xconfigure.height);
}
data->last_xconfigure = xevent.xconfigure;
}
break;

@@ -55,6 +55,7 @@ typedef struct
SDL_bool created;
PendingFocusEnum pending_focus;
Uint32 pending_focus_time;
XConfigureEvent last_xconfigure;
struct SDL_VideoData *videodata;
} SDL_WindowData;

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