This repository has been archived by the owner. It is now read-only.
Please sign in to comment.
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Mac: Fix SDL_WarpMouseInWindow in fullscreen.
If you switched from a window to fullscreen, your SDL_WarpMouseInWindow calls would be offset by the x and y coordinates of the original window.
- Loading branch information