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Fixed recently deleted Ms in READMEs.
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@@ -10,7 +10,7 @@ http://developer.android.com/sdk/index.html
Android NDK r7 or later
inimum API level supported by SDL: 10 (Android 2.3.3)
Minimum API level supported by SDL: 10 (Android 2.3.3)
How the port works
@@ -12,7 +12,7 @@ What you need:
DirectFB 1.0.1, 1.2.x, 1.3.0
Kernel-Framebuffer support: required: vesafb, radeonfb ....
esa 7.0.x - optional for OpenGL
Mesa 7.0.x - optional for OpenGL
@@ -28,7 +28,7 @@ event.dgesture.gestureId - the unique id of the closest gesture to the performe
event.dgesture.error - the difference between the gesture template and the actual performed gesture. Lower error is a better match.
event.dgesture.numFingers - the number of fingers used to draw the stroke.
ost programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed).
Most programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed).
@@ -50,7 +50,7 @@ SDL_LoadDollarTemplates returns the number of templates successfully loaded.
SDL provides simple support for pinch/rotate/swipe gestures.
Every time a finger is moved an SDL_MULTIGESTURE event is sent with the following fields:
@@ -1,10 +1,10 @@
The latest development version of SDL is available via Mercurial.
ercurial allows you to get up-to-the-minute fixes and enhancements;
Mercurial allows you to get up-to-the-minute fixes and enhancements;
as a developer works on a source tree, you can use "hg" to mirror that
source tree instead of waiting for an official release. Please look
at the Mercurial website ( http://mercurial.selenic.com/ ) for more
information on using hg, where you can also download software for
ac OS X, Windows, and Unix systems.
Mac OS X, Windows, and Unix systems.
hg clone http://hg.libsdl.org/SDL
@@ -34,7 +34,7 @@ By default, iosbuild.sh will autodetect the SDK version you have installed using
xcodebuild -showsdks, and build for iOS >= 3.0, you can override this behaviour
by setting the MIN_OS_VERSION variable, ie:
Using the Simple DirectMedia Layer for iOS
@@ -158,7 +158,7 @@ Each application installed on iPhone resides in a sandbox which includes its own
Once your application is installed its directory tree looks like:
@@ -167,7 +167,7 @@ ySDLApp Home/
When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences".
ore information on this subject is available here:
More information on this subject is available here:
@@ -4,7 +4,7 @@ System Specific Notes
The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at firstname.lastname@example.org and I will help you get support for it.
The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do.
@@ -27,7 +27,7 @@ in the file "COPYING".
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
ore documentation and FAQs are available online at:
More documentation and FAQs are available online at:
If you need help with the library, or just want to discuss SDL related