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Set flag bits *exactly* as Andreas showed me in his screenshot. This …

…shouldn't be different, but what do I know about C's order of operations?
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esennesh committed Aug 16, 2010
1 parent c6f418c commit 952d5f2f01d01e9e37162089f8988350144b178a
Showing with 6 additions and 1 deletion.
  1. +6 −1 src/video/SDL_shape.c
@@ -32,7 +32,12 @@

SDL_Window*
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & ~SDL_WINDOW_FULLSCREEN & ~SDL_WINDOW_RESIZABLE);
SDL_Window *result = NULL;
flags |= SDL_WINDOW_BORDERLESS;
flags &= (~SDL_WINDOW_RESIZABLE);
flags &= (~SDL_WINDOW_FULLSCREEN);
//flags &= (~SDL_WINDOW_SHOWN);
result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & ~SDL_WINDOW_FULLSCREEN & ~SDL_WINDOW_RESIZABLE);
if(result != NULL) {
result->shaper = result->display->device->shape_driver.CreateShaper(result);
if(result->shaper != NULL) {

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