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Implemented Cocoa window support

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slouken committed Jul 24, 2006
1 parent f25a602 commit 952e9c81b4be4c51d4a9b745e106f0203a016798

File 10 of 10 in 952e9c8

@@ -1,98 +1,56 @@
/* Simple program: Move N sprites around on the screen as fast as possible */

#include "SDL.h"
#include <stdlib.h>
#include <stdio.h>

#define NUM_WINDOWS 2
#define WINDOW_W 640
#define WINDOW_H 480
#include "common.h"

static int num_windows;
static SDL_WindowID *windows;
static CommonState *state;

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
if (windows) {
SDL_free(windows);
}
SDL_Quit();
CommonQuit(state);
exit(rc);
}

int
main(int argc, char *argv[])
{
int window_w, window_h;
int i, done;
SDL_Event event;

/* Initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
state->skip_renderer = SDL_TRUE;
for (i = 1; i < argc;) {
int consumed;

num_windows = NUM_WINDOWS;
window_w = WINDOW_W;
window_h = WINDOW_H;
while (argc > 1) {
if (strcmp(argv[argc - 1], "-width") == 0) {
window_w = atoi(argv[argc]);
--argc;
} else if (strcmp(argv[argc - 1], "-height") == 0) {
window_h = atoi(argv[argc]);
--argc;
} else {
fprintf(stderr, "Usage: %s [-width] [-height]\n", argv[0]);
consumed = CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
}
if (consumed < 0) {
fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state));
quit(1);
}
i += consumed;
}

/* Create the windows */
windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows));
if (!windows) {
fprintf(stderr, "Out of memory!\n");
if (!CommonInit(state)) {
quit(2);
}
for (i = 0; i < num_windows; ++i) {
char title[32];
int x, y;

SDL_snprintf(title, sizeof(title), "testwm %d", i + 1);
if (i == 0) {
x = SDL_WINDOWPOS_CENTERED;
y = SDL_WINDOWPOS_CENTERED;
} else {
x = SDL_WINDOWPOS_UNDEFINED;
y = SDL_WINDOWPOS_UNDEFINED;
}
windows[i] =
SDL_CreateWindow(title, x, y, window_w, window_h,
SDL_WINDOW_SHOWN);
if (!windows[i]) {
fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
quit(2);
}
}

/* Loop, blitting sprites and waiting for a keystroke */
/* Main render loop */
done = 0;
while (!done) {
/* Check for events */
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
CommonEvent(state, &event, &done);
}
}

quit(0);
}

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