diff --git a/Xcode-iOS/Demos/src/keyboard.c b/Xcode-iOS/Demos/src/keyboard.c index 4b55c7be4..fd903ff86 100644 --- a/Xcode-iOS/Demos/src/keyboard.c +++ b/Xcode-iOS/Demos/src/keyboard.c @@ -168,8 +168,7 @@ void drawBlank(int x, int y) { SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN }; - SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, - bg_color.unused); + SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a); SDL_RenderFillRect(renderer, &rect); } @@ -248,8 +247,7 @@ main(int argc, char *argv[]) loadFont(); /* draw the background, we'll just paint over it */ - SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, - bg_color.unused); + SDL_SetRenderDrawColor(renderer, bg_color.r, bg_color.g, bg_color.b, bg_color.a); SDL_RenderFillRect(renderer, NULL); SDL_RenderPresent(renderer); diff --git a/Xcode-iOS/Demos/src/mixer.c b/Xcode-iOS/Demos/src/mixer.c index 526abb07b..bd0cfb1df 100644 --- a/Xcode-iOS/Demos/src/mixer.c +++ b/Xcode-iOS/Demos/src/mixer.c @@ -171,7 +171,7 @@ render(SDL_Renderer *renderer) for (i = 0; i < NUM_DRUMS; i++) { SDL_Color color = buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor; - SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.unused); + SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, color.a); SDL_RenderFillRect(renderer, &buttons[i].rect); } /* update the screen */