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@@ -948,7 +948,7 @@ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_TextureID textureID, |
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* \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access. |
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* \param texture A texture to be queried, which was created with SDL_TextureAccess_Local |
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* \param texture A texture to be queried, which was created with SDL_TEXTUREACCESS_LOCAL |
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* \param pixels A pointer filled with a pointer to the pixels for the texture |
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* \param pitch A pointer filled in with the pitch of the pixel data |
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@@ -1003,7 +1003,7 @@ extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_TextureID textureID, |
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* \return 0 on success, or -1 if the texture is not valid |
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* \note This is a very slow function for textures not created with SDL_TextureAccess_Local. |
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* \note This is a very slow function for textures not created with SDL_TEXTUREACCESS_LOCAL. |
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*/ |
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extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID, |
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const SDL_Rect * rect, |
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@@ -1014,13 +1014,13 @@ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID, |
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* \brief Lock a portion of the texture for pixel access. |
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* \param texture The texture to lock for access, which must have been created with SDL_TextureAccess_Local. |
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* \param texture The texture to lock for access, which must have been created with SDL_TEXTUREACCESS_LOCAL. |
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* \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked. |
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* \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked. |
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* \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area. |
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* \param pitch This is filled in with the pitch of the locked pixels. |
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* \return 0 on success, or -1 if the texture is not valid or was created with SDL_TextureAccess_Remote |
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* \return 0 on success, or -1 if the texture is not valid or was created with SDL_TEXTUREACCESS_REMOTe |
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* \sa SDL_DirtyTexture() |
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* \sa SDL_UnlockTexture() |
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@@ -1045,7 +1045,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_TextureID textureID); |
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* \brief Mark the specified rectangles of the texture as dirty. |
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* \note The texture must have been created with SDL_TextureAccess_Local. |
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* \note The texture must have been created with SDL_TEXTUREACCESS_LOCAL. |
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* \sa SDL_LockTexture() |
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* \sa SDL_UnlockTexture() |
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@@ -1054,15 +1054,6 @@ extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID, |
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int numrects, |
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const SDL_Rect * rects); |
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/** |
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* \fn void SDL_SelectRenderTexture(SDL_TextureID textureID) |
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* \brief Select a texture as the rendering target, or 0 to reselect the current window. |
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* \note The texture must have been created with SDL_TextureAccess_Render. |
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*/ |
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extern DECLSPEC void SDLCALL SDL_SelectRenderTexture(SDL_TextureID textureID); |
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/** |
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* \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color) |
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* |
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