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WinRT: video code cleanup: combined files Direct3DBase.* and SDL_winr…

…trenderer.*
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DavidLudwig committed Nov 26, 2012
1 parent a22892d commit bd141d1a9f02affbacf08194c122e7e06ca63d4f
@@ -117,14 +117,6 @@
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\video\windowsrt\Direct3DBase.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
<ClCompile Include="..\..\src\video\windowsrt\SDL_WinRTApp.cpp">
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
@@ -270,7 +262,6 @@
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\video\windowsrt\Direct3DBase.h" />
<ClInclude Include="..\..\src\video\windowsrt\DirectXHelper.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDLmain_WinRT_common.h" />
<ClInclude Include="..\..\src\video\windowsrt\SDL_WinRTApp.h" />

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