Skip to content
This repository has been archived by the owner. It is now read-only.
Permalink
Browse files

Preliminary support for YUV textures

  • Loading branch information
slouken committed Nov 22, 2008
1 parent 195be9d commit bde22927bd7b5a124d58dd5880392249b6402e24
Showing with 17 additions and 1 deletion.
  1. +17 −1 src/video/SDL_renderer_gl.c
@@ -34,6 +34,7 @@
#include <OpenGL/OpenGL.h>
#endif


/* OpenGL renderer implementation */

/* Details on optimizing the texture path on Mac OS X:
@@ -112,7 +113,8 @@ SDL_RenderDriver GL_RenderDriver = {
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_ARGB2101010},
SDL_PIXELFORMAT_ARGB2101010,
SDL_PIXELFORMAT_UYVY},
0,
0}
};
@@ -502,6 +504,20 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
format = GL_BGRA;
type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
case SDL_PIXELFORMAT_UYVY:
// if (renderdata->GL_MESA_ycbcr_texture) {
// internalFormat = 3;
// format = GL_YCBCR_MESA;
// type = GL_UNSIGNED_SHORT_8_8_MESA;
// } else if (renderdata->GL_APPLE_ycbcr_422) {
internalFormat = GL_RGB8;
format = GL_YCBCR_422_APPLE;
type = GL_UNSIGNED_SHORT_8_8_APPLE;
// } else {
// SDL_SetError("Unsupported texture format");
// return -1;
// }
break;
default:
SDL_SetError("Unsupported texture format");
return -1;

0 comments on commit bde2292

Please sign in to comment.