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Frank Zago to SDL
On 02/12/2011 01:44 PM, Sam Lantinga wrote: > BTW, you probably want to nuke the NDS renderer and just implement these three > functions instead: > int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * > format, void ** pixels, int *pitch); > int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects, > SDL_Rect * rects); > void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window); Patch attached. The renderer for the DS is not used anymore, but I left the file in place if someone wants to finish it. I've also added a README.ds and fixed the spinlocks.
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|Simple DirectMedia Layer for Nintendo DS|
|The devkitpro SDK available at http://devkitpro.org.|
|Read the information at http://devkitpro.org/wiki/Getting_Started/devkitARM|
|The necessary packages are devkitARM, libnds and default arm7.|
|After setting the devkitpro environment, type:|
|make -f Makefile.ds|
|This will compile and install the library and headers into the proper libnds directories.|
|Additionnaly it will compile the general test, that you can run either on the DS or with desmume:|
|Note that the port is very basic and incomplete.|