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Added SDL_DrawRect(), SDL_DrawRects(), SDL_BlendRect() and SDL_BlendR…
…ects() Fixed line drawing so when blending a sequence of lines there are no overlapping pixels drawn.
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165 additions
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- +0 −10 src/video/SDL_blendfillrect.c
- +54 −42 src/video/SDL_blendline.c
- +75 −0 src/video/SDL_blendrect.c
- +6 −2 src/video/SDL_draw.h
- +6 −6 src/video/SDL_drawline.c
- +24 −382 src/video/SDL_drawrect.c
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/* | ||
SDL - Simple DirectMedia Layer | ||
Copyright (C) 1997-2009 Sam Lantinga | ||
This library is free software; you can redistribute it and/or | ||
modify it under the terms of the GNU Lesser General Public | ||
License as published by the Free Software Foundation; either | ||
version 2.1 of the License, or (at your option) any later version. | ||
This library is distributed in the hope that it will be useful, | ||
but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
Lesser General Public License for more details. | ||
You should have received a copy of the GNU Lesser General Public | ||
License along with this library; if not, write to the Free Software | ||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | ||
Sam Lantinga | ||
slouken@libsdl.org | ||
*/ | ||
#include "SDL_config.h" | ||
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#include "SDL_video.h" | ||
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int | ||
SDL_BlendRect(SDL_Surface * dst, const SDL_Rect * rect, | ||
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) | ||
{ | ||
SDL_Rect full_rect; | ||
SDL_Point points[5]; | ||
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if (!dst) { | ||
SDL_SetError("Passed NULL destination surface"); | ||
return -1; | ||
} | ||
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/* If 'rect' == NULL, then outline the whole surface */ | ||
if (!rect) { | ||
full_rect.x = 0; | ||
full_rect.y = 0; | ||
full_rect.w = dst->w; | ||
full_rect.h = dst->h; | ||
rect = &full_rect; | ||
} | ||
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points[0].x = rect->x; | ||
points[0].y = rect->y; | ||
points[1].x = rect->x+rect->w-1; | ||
points[1].y = rect->y; | ||
points[2].x = rect->x+rect->w-1; | ||
points[2].y = rect->y+rect->h-1; | ||
points[3].x = rect->x; | ||
points[3].y = rect->y+rect->h-1; | ||
points[4].x = rect->x; | ||
points[4].y = rect->y; | ||
return SDL_BlendLines(dst, points, 5, blendMode, r, g, b, a); | ||
} | ||
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int | ||
SDL_BlendRects(SDL_Surface * dst, const SDL_Rect ** rects, int count, | ||
int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) | ||
{ | ||
int i; | ||
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for (i = 0; i < count; ++i) { | ||
if (SDL_BlendRect(dst, rects[i], blendMode, r, g, b, a) < 0) { | ||
return -1; | ||
} | ||
} | ||
return 0; | ||
} | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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