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Fixed SDL_HapticRumblePlay() maybe working because of SDL_HapticUpdat…

…eEffect().
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philippwiesemann committed Jul 27, 2013
1 parent 732787c commit d02a1dd0cb172537c5d602d7f2b6729828741dfc
Showing with 2 additions and 4 deletions.
  1. +2 −4 src/haptic/SDL_haptic.c
@@ -781,7 +781,6 @@ SDL_HapticRumbleInit(SDL_Haptic * haptic)
int
SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length)
{
int ret;
SDL_HapticPeriodic *efx;

if (!ValidHaptic(haptic)) {
@@ -804,9 +803,8 @@ SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length)
efx = &haptic->rumble_effect.periodic;
efx->magnitude = (Sint16)(32767.0f*strength);
efx->length = length;
ret = SDL_HapticUpdateEffect(haptic, haptic->rumble_id, &haptic->rumble_effect);
if (ret) {
return ret;
if (SDL_HapticUpdateEffect(haptic, haptic->rumble_id, &haptic->rumble_effect) < 0) {
return -1;
}

return SDL_HapticRunEffect(haptic, haptic->rumble_id, 1);

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