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@@ -319,6 +319,10 @@ SDL_RunAudio(void *devicep) |
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void *udata; |
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void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len); |
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int silence; |
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/* For streaming when the buffer sizes don't match up */ |
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Uint8 *istream; |
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int istream_len; |
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/* Perform any thread setup */ |
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device->threadid = SDL_ThreadID(); |
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@@ -341,52 +345,125 @@ SDL_RunAudio(void *devicep) |
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} |
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/* Determine if the streamer is necessary here */ |
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/* Loop, filling the audio buffers */ |
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while (device->enabled) { |
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/* Fill the current buffer with sound */ |
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if (device->convert.needed) { |
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if (device->convert.buf) { |
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stream = device->convert.buf; |
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} else { |
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continue; |
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} |
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} else { |
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stream = current_audio.impl.GetDeviceBuf(device); |
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if (stream == NULL) { |
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stream = device->fake_stream; |
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} |
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} |
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if (!device->paused) { |
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SDL_mutexP(device->mixer_lock); |
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(*fill) (udata, stream, stream_len); |
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SDL_mutexV(device->mixer_lock); |
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} |
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/* Convert the audio if necessary */ |
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if (device->convert.needed) { |
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SDL_ConvertAudio(&device->convert); |
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stream = current_audio.impl.GetDeviceBuf(device); |
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if (stream == NULL) { |
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stream = device->fake_stream; |
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} |
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SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); |
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} |
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/* Ready current buffer for play and change current buffer */ |
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if (stream != device->fake_stream) { |
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current_audio.impl.PlayDevice(device); |
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} |
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/* Wait for an audio buffer to become available */ |
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if (stream == device->fake_stream) { |
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SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
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} else { |
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current_audio.impl.WaitDevice(device); |
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} |
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} |
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if(device->use_streamer) { |
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/* This code is almost the same as the old code. The difference is, instead of reding |
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directly from the callback into "stream", then converting and sending the audio off, |
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we go: callback -> "istream" -> (conversion) -> streamer -> stream -> device. |
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However, reading and writing with streamer are done separately: |
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- We only call the callback and write to the streamer when the streamer does not |
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contain enough samples to output to the device. |
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- We only read from the streamer and tell the device to play when the streamer |
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does have enough samples to output. |
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This allows us to perform resampling in the conversion step, where the output of the |
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resampling process can be any number. We will have to see what a good size for the |
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stream's maximum length is, but I suspect 2*max(len_cvt, stream_len) is a good figure. |
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*/ |
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while (device->enabled) { |
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/* Only read in audio if the streamer doesn't have enough already (if it does not have enough samples to output) */ |
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if(SDL_StreamLength(&device->streamer) < stream_len) { |
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/* Read from the callback into the _input_ stream */ |
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if (!device->paused) { |
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SDL_mutexP(device->mixer_lock); |
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(*fill) (udata, istream, istream_len); |
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SDL_mutexV(device->mixer_lock); |
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} |
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/* Convert the audio if necessary and write to the streamer */ |
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if (device->convert.needed) { |
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SDL_ConvertAudio(&device->convert); |
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istream = current_audio.impl.GetDeviceBuf(device); |
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if (istream == NULL) { |
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istream = device->fake_stream; |
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} |
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SDL_memcpy(istream, device->convert.buf, device->convert.len_cvt); |
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SDL_StreamWrite(&device->streamer, istream, device->convert.len_cvt); |
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} else { |
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SDL_StreamWrite(&device->streamer, istream, istream_len); |
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} |
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} |
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/* Only output audio if the streamer has enough to output */ |
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if(SDL_StreamLength(&device->streamer) >= stream_len) { |
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/* Set up the output stream */ |
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if (device->convert.needed) { |
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if (device->convert.buf) { |
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stream = device->convert.buf; |
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} else { |
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continue; |
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} |
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} else { |
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stream = current_audio.impl.GetDeviceBuf(device); |
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if (stream == NULL) { |
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stream = device->fake_stream; |
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} |
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} |
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/* Now read from the streamer */ |
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SDL_StreamRead(&device->streamer, stream, stream_len); |
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/* Ready current buffer for play and change current buffer */ |
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if (stream != device->fake_stream) { |
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current_audio.impl.PlayDevice(device); |
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} |
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/* Wait for an audio buffer to become available */ |
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if (stream == device->fake_stream) { |
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SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
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} else { |
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current_audio.impl.WaitDevice(device); |
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} |
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} |
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} |
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} else { |
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/* Otherwise, do not use the streamer. This is the old code. */ |
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/* Loop, filling the audio buffers */ |
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while (device->enabled) { |
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/* Fill the current buffer with sound */ |
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if (device->convert.needed) { |
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if (device->convert.buf) { |
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stream = device->convert.buf; |
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} else { |
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continue; |
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} |
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} else { |
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stream = current_audio.impl.GetDeviceBuf(device); |
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if (stream == NULL) { |
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stream = device->fake_stream; |
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} |
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} |
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if (!device->paused) { |
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SDL_mutexP(device->mixer_lock); |
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(*fill) (udata, stream, stream_len); |
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SDL_mutexV(device->mixer_lock); |
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} |
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/* Convert the audio if necessary */ |
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if (device->convert.needed) { |
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SDL_ConvertAudio(&device->convert); |
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stream = current_audio.impl.GetDeviceBuf(device); |
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if (stream == NULL) { |
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stream = device->fake_stream; |
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} |
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SDL_memcpy(stream, device->convert.buf, device->convert.len_cvt); |
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} |
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/* Ready current buffer for play and change current buffer */ |
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if (stream != device->fake_stream) { |
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current_audio.impl.PlayDevice(device); |
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} |
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/* Wait for an audio buffer to become available */ |
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if (stream == device->fake_stream) { |
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SDL_Delay((device->spec.samples * 1000) / device->spec.freq); |
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} else { |
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current_audio.impl.WaitDevice(device); |
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} |
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} |
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} |
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/* Wait for the audio to drain.. */ |
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current_audio.impl.WaitDone(device); |
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