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/* | ||
* touch.c | ||
* written by Holmes Futrell | ||
* use however you want | ||
*/ | ||
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#include "SDL.h" | ||
#include "math.h" | ||
#include "common.h" | ||
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#define BRUSH_SIZE 32 /* width and height of the brush */ | ||
#define PIXELS_PER_ITERATION 5 /* number of pixels between brush blots when forming a line */ | ||
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static SDL_TextureID brushID=0; /* texture for the brush */ | ||
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/* | ||
draws a line from (startx, starty) to (startx + dx, starty + dy) | ||
this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart | ||
*/ | ||
void drawLine(float startx, float starty, float dx, float dy) { | ||
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float distance = sqrt(dx*dx+dy*dy); /* length of line segment (pythagoras) */ | ||
int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */ | ||
float dx_prime = dx / iterations; /* x-shift per iteration */ | ||
float dy_prime = dy / iterations; /* y-shift per iteration */ | ||
SDL_Rect dstRect; /* rect to draw brush sprite into */ | ||
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dstRect.w = BRUSH_SIZE; | ||
dstRect.h = BRUSH_SIZE; | ||
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/* setup x and y for the location of the first sprite */ | ||
float x = startx - BRUSH_SIZE / 2.0f; | ||
float y = starty - BRUSH_SIZE / 2.0f; | ||
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int i; | ||
/* draw a series of blots to form the line */ | ||
for (i=0; i<iterations; i++) { | ||
dstRect.x = x; | ||
dstRect.y = y; | ||
/* shift x and y for next sprite location */ | ||
x += dx_prime; | ||
y += dy_prime; | ||
/* draw brush blot */ | ||
SDL_RenderCopy(brushID, NULL, &dstRect); | ||
} | ||
} | ||
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/* | ||
loads the brush texture | ||
*/ | ||
void initializeTexture() { | ||
SDL_Surface *bmp_surface; | ||
bmp_surface = SDL_LoadBMP("stroke.bmp"); | ||
if (bmp_surface == NULL) { | ||
fatalError("could not load stroke.bmp"); | ||
} | ||
brushID = SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_ABGR8888, bmp_surface); | ||
SDL_FreeSurface(bmp_surface); | ||
if (brushID == 0) { | ||
fatalError("could not create brush texture"); | ||
} | ||
/* additive blending -- laying strokes on top of eachother makes them brighter */ | ||
SDL_SetTextureBlendMode(brushID, SDL_TEXTUREBLENDMODE_ADD); | ||
/* set brush color (red) */ | ||
SDL_SetTextureColorMod(brushID, 255, 100, 100); | ||
} | ||
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int main(int argc, char *argv[]) { | ||
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int x, y, dx, dy; /* mouse location */ | ||
Uint8 state; /* mouse (touch) state */ | ||
SDL_Event event; | ||
SDL_WindowID windowID; /* main window */ | ||
int done; /* does user want to quit? */ | ||
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/* initialize SDL */ | ||
if (SDL_Init(SDL_INIT_VIDEO) < 0) { | ||
fatalError("Could not initialize SDL"); | ||
} | ||
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/* create main window and renderer */ | ||
windowID = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,\ | ||
SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_BORDERLESS); | ||
SDL_CreateRenderer(windowID, 0, 0); | ||
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/*load brush texture */ | ||
initializeTexture(); | ||
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/* fill canvass initially with all black */ | ||
SDL_RenderFill(0, 0, 0, 255, NULL); | ||
SDL_RenderPresent(); | ||
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done = 0; | ||
while (!done && SDL_WaitEvent(&event)) { | ||
switch (event.type) { | ||
case SDL_QUIT: | ||
done = 1; | ||
break; | ||
case SDL_MOUSEMOTION: | ||
SDL_SelectMouse(event.motion.which); /* select 'mouse' (touch) that moved */ | ||
state = SDL_GetMouseState(&x, &y); /* get its location */ | ||
SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */ | ||
if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */ | ||
drawLine(x - dx, y - dy, dx, dy); /* draw line segment */ | ||
SDL_RenderPresent(); | ||
} | ||
break; | ||
} | ||
} | ||
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/* cleanup */ | ||
SDL_DestroyTexture(brushID); | ||
SDL_Quit(); | ||
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return 0; | ||
} |