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Renamed documentation files to .txt and converted them to DOS line en…
…dings so they would open properly on all systems.

Updated Makefile.in so "make dist" includes everything necessary for release.
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slouken committed May 26, 2013
1 parent 0548583 commit e182cc3ea159f912e7cfe73e972f204d0cc99a3c

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@@ -1,18 +1,17 @@

Bugs are now managed in the SDL bug tracker, here:

http://bugzilla.libsdl.org/

You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.



You may also find help at the SDL mailing list. Subscription information:

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
bugs discussed on the mailing list may be forgotten or missed.



Bugs are now managed in the SDL bug tracker, here:

http://bugzilla.libsdl.org/

You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.



You may also find help at the SDL mailing list. Subscription information:

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
bugs discussed on the mailing list may be forgotten or missed.

@@ -1,20 +1,20 @@

Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

Simple DirectMedia Layer
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
70 CREDITS

This file was deleted.

@@ -0,0 +1,33 @@

Simple DirectMedia Layer CREDITS
Thanks to everyone who made this possible, including:

* Cliff Matthews, for giving me a reason to start this project. :)
-- Executor rocks! *grin*

* The Linux Fund, C Magazine, Educational Technology Resources Inc.,
Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson,
Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker,
and Phoenix Kokido for financial contributions

* Edgar "bobbens" Simo for his force feedback API development during the
Google Summer of Code 2008

* Aaron Wishnick for his work on audio resampling and pitch shifting during
the Google Summer of Code 2008

* Holmes Futrell for port of SDL to the iPhone and iPod Touch during the
Google Summer of Code 2008

* Szymon "Wilku" Wilczek for adding support for multiple mice and tablets
during the Google Summer of Code 2008

* Marty Leisner, Andrew, Will, Edgar Simo, Donny Viszneki, Andrea Mazzoleni,
Dmytro Bogovych, and Couriersud for helping find SDL 1.3 bugs in the great
SDL Bug Hunt of January 2009!

* Donny Viszneki for helping fix SDL 1.3 bugs in the great SDL Bug Hunt of
January 2009!

* Luke Benstead for OpenGL 3.0 support

@@ -1,27 +1,27 @@

To compile and install SDL:

0. If you have downloaded this from the website, skip to the next step.
If you have checked this out from subversion, you'll need to run
./autogen.sh to build the configure script.

1. Run './configure; make; make install'

If you are compiling for Windows using gcc, read the FAQ at:
http://www.libsdl.org/faq.php?action=listentries&category=4#42

If you are compiling using Visual C++ on Win32, you should read
the file VisualC.html

2. Look at the example programs in ./test, and check out the online
documentation at http://wiki.libsdl.org/

3. Join the SDL developer mailing list by sending E-mail to
sdl-request@libsdl.org
and put "subscribe" in the subject of the message.

Or alternatively you can use the web interface:
http://www.libsdl.org/mailing-list.php

That's it!
Sam Lantinga <slouken@libsdl.org>
To compile and install SDL:
0. If you have downloaded this from the website, skip to the next step.
If you have checked this out from subversion, you'll need to run
./autogen.sh to build the configure script.
1. Run './configure; make; make install'
If you are compiling for Windows using gcc, read the FAQ at:
http://www.libsdl.org/faq.php?action=listentries&category=4#42
If you are compiling using Visual C++ on Win32, you should read
the file VisualC.html
2. Look at the example programs in ./test, and check out the online
documentation at http://wiki.libsdl.org/
3. Join the SDL developer mailing list by sending E-mail to
sdl-request@libsdl.org
and put "subscribe" in the subject of the message.
Or alternatively you can use the web interface:
http://www.libsdl.org/mailing-list.php
That's it!
Sam Lantinga <slouken@libsdl.org>
@@ -39,15 +39,15 @@ SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
SDLTEST_TARGET = libSDL2_test.a
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@

SRC_DIST = acinclude Android.mk autogen.sh BUGS build-scripts configure configure.in COPYING CREDITS debian include INSTALL Makefile.minimal Makefile.in README* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test TODO VisualC.html VisualC WhatsNew Xcode Xcode-iOS
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake configure configure.in debian include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC WhatsNew Xcode Xcode-iOS
GEN_DIST = SDL2.spec

HDRS = \
SDL.h \
SDL_assert.h \
SDL_atomic.h \
SDL_audio.h \
SDL_bits.h \
SDL_bits.h \
SDL_blendmode.h \
SDL_clipboard.h \
SDL_cpuinfo.h \
@@ -216,26 +216,3 @@ dist $(distfile):

rpm: $(distfile)
rpmbuild -ta $?

# Run indent on the source to standardize coding style
indent:
@echo "Running indent... modified files:"
@cd $(srcdir) && \
find . \( \
-name '*.h' -o \
-name '*.c' -o \
-name '*.cc' \) \
-print | fgrep -v ./Xcode | \
while read file; do \
indent "$$file" -o "$$file.indent"; \
if cmp "$$file" "$$file.indent" >/dev/null; then \
rm -f "$$file.indent"; \
else \
echo "$$file"; \
mv -f "$$file.indent" "$$file"; \
fi; \
done

# Run indent and then commit modified files
commit: indent
hg commit
@@ -1,13 +1,13 @@

Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html

Please distribute this file with the SDL runtime environment:
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.
The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/
This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html

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