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Remove unnecessary debugger detection logic again from Win32 SDL_LogO…

…utput
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ferzkopp committed Jun 6, 2013
1 parent a9d9c44 commit effc779177bdb4118d6b363d4eb972bddce4842c
Showing with 2 additions and 6 deletions.
  1. +2 −6 src/SDL_log.c
@@ -309,7 +309,6 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
char *output;
size_t length;
LPTSTR tstr;
BOOL pbRemoteDebuggerPresent;
BOOL attachResult;
DWORD attachError;
unsigned long charsWritten;
@@ -347,11 +346,8 @@ SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
SDL_snprintf(output, length, "%s: %s\n", SDL_priority_prefixes[priority], message);
tstr = WIN_UTF8ToString(output);

/* Debugger output, if attached. Check each time since debugger can be attached at runtime. */
CheckRemoteDebuggerPresent(GetCurrentProcess(), &pbRemoteDebuggerPresent);
if (pbRemoteDebuggerPresent || IsDebuggerPresent()) {
OutputDebugString(tstr);
}
/* Output to debugger */
OutputDebugString(tstr);

/* Screen output to stderr, if console was attached. */
if (consoleAttached == 1) {

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