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Fixed bug 1632 - iOS CoreAudio doesn't close

 C.W. Betts 2012-10-28 19:42:01 PDT

I noticed when looking through the CoreAudio code of SDL 2.0 that there was a
fix me wondering how iOS closed the audio system. While working on my own audio
code on PlayerPRO, I discovered that Carbon's component code was replaced in
the audio subsystem with Audio Component Services.
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slouken committed Nov 2, 2012
1 parent 4a3e5fc commit fbcb21725b645cd39e10dfd24405260158b98c5d
Showing with 2 additions and 1 deletion.
  1. +2 −1 src/audio/coreaudio/SDL_coreaudio.c
@@ -340,9 +340,10 @@ COREAUDIO_CloseDevice(_THIS)
scope, bus, &callback,
sizeof(callback));

/* !!! FIXME: how does iOS free this? */
#if MACOSX_COREAUDIO
CloseComponent(this->hidden->audioUnit);
#else
AudioComponentInstanceDispose(this->hidden->audioUnit);
#endif

this->hidden->audioUnitOpened = 0;

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