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Date: Thu, 05 Feb 2009 18:07:35 +0100

From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend

as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.

Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.

The first one (configure.in.patch) should be straight forward without
any side effects.

The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.

The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized  bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32


Cheers
Stefan
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slouken committed Mar 23, 2009
1 parent 5efc22a commit ff709d1adb1aa4a8f79f3deff0eba6d3e43fff2d
@@ -2531,6 +2531,71 @@ case "$host" in
have_haptic=yes
fi
;;
*-wince* | *-mingw32ce)
ARCH=win32
CheckDummyVideo
CheckDiskAudio
CheckDummyAudio
CheckWIN32
CheckNASM
#SOURCES="$SOURCES $srcdir/src/video/gapi/*.c"
#AC_DEFINE(SDL_VIDEO_DRIVER_GAPI)
if test x$enable_video = xyes; then
AC_DEFINE(SDL_VIDEO_DRIVER_WIN32)
SOURCES="$SOURCES $srcdir/src/video/win32/*.c"
have_video=yes
AC_ARG_ENABLE(render-gdi,
AC_HELP_STRING([--enable-render-gdi], [enable the GDI render driver [[default=yes]]]),
, enable_render_gdi=yes)
if test x$enable_render_gdi = xyes; then
AC_DEFINE(SDL_VIDEO_RENDER_GDI)
fi
AC_ARG_ENABLE(render-d3d,
AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[default=yes]]]),
, enable_render_d3d=yes)
enable_render_d3d=no
if test x$enable_render_d3d = xyes -a x$have_d3d = xyes; then
AC_DEFINE(SDL_VIDEO_RENDER_D3D)
fi
fi
# Set up files for the audio library
if test x$enable_audio = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_WINWAVEOUT)
SOURCES="$SOURCES $srcdir/src/audio/windib/*.c"
if test x$have_dsound = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_DSOUND)
SOURCES="$SOURCES $srcdir/src/audio/windx5/*.c"
fi
have_audio=yes
fi
# Set up files for the thread library
if test x$enable_threads = xyes; then
AC_DEFINE(SDL_THREAD_WIN32)
SOURCES="$SOURCES $srcdir/src/thread/win32/SDL_sysmutex.c"
SOURCES="$SOURCES $srcdir/src/thread/win32/SDL_syssem.c"
SOURCES="$SOURCES $srcdir/src/thread/win32/SDL_systhread.c"
SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_syscond.c"
have_threads=yes
fi
# Set up files for the timer library
if test x$enable_timers = xyes; then
AC_DEFINE(SDL_TIMER_WINCE)
SOURCES="$SOURCES $srcdir/src/timer/wince/*.c"
have_timers=yes
fi
# Set up files for the shared object loading library
if test x$enable_loadso = xyes; then
AC_DEFINE(SDL_LOADSO_WIN32)
SOURCES="$SOURCES $srcdir/src/loadso/win32/*.c"
have_loadso=yes
fi
# Set up the system libraries we need
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer"
# The Win32 platform requires special setup
SDLMAIN_SOURCES="$srcdir/src/main/win32/*.c"
SDL_CFLAGS="$SDL_CFLAGS -Dmain=SDL_main -D_WIN32_WCE=0x420"
SDL_LIBS="-lSDLmain $SDL_LIBS"
;;
*-*-cygwin* | *-*-mingw32*)
ARCH=win32
if test "$build" != "$host"; then # cross-compiling
@@ -2850,10 +2915,10 @@ esac
# Verify that we have all the platform specific files we need

if test x$enable_joystick = xyes; then
if test x$have_joystick != xyes; then
# Wants joystick subsystem, but doesn't have a platform-specific backend...
if test x$have_joystick != xyes; then
AC_DEFINE(SDL_JOYSTICK_DISABLED)
fi
SOURCES="$SOURCES $srcdir/src/joystick/dummy/*.c"
fi
fi
if test x$have_haptic != xyes; then
if test x$enable_haptic = xyes; then
@@ -28,6 +28,10 @@
#include "../SDL_yuv_sw_c.h"
#include "../SDL_alphamult.h"

#ifdef _WIN32_WCE
#define NO_GETDIBBITS 1
#endif

/* GDI renderer implementation */

static SDL_Renderer *GDI_CreateRenderer(SDL_Window * window, Uint32 flags);
@@ -106,7 +110,9 @@ typedef struct
HDC render_hdc;
HDC memory_hdc;
HDC current_hdc;
#ifndef NO_GETDIBBITS
LPBITMAPINFO bmi;
#endif
HBITMAP hbm[3];
int current_hbm;
SDL_DirtyRectList dirty;
@@ -197,6 +203,7 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
data->render_hdc = CreateCompatibleDC(data->window_hdc);
data->memory_hdc = CreateCompatibleDC(data->window_hdc);

#ifndef NO_GETDIBBITS
/* Fill in the compatible bitmap info */
bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD);
data->bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size);
@@ -211,6 +218,7 @@ GDI_CreateRenderer(SDL_Window * window, Uint32 flags)
GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
GetDIBits(data->window_hdc, hbm, 0, 1, NULL, data->bmi, DIB_RGB_COLORS);
DeleteObject(hbm);
#endif

if (flags & SDL_RENDERER_SINGLEBUFFER) {
renderer->info.flags |=
@@ -473,6 +481,7 @@ GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
/* Crap, we've lost the original pixel data... *sigh* */
}
return 0;
#ifndef _WIN32_WCE /* WinCE has no alphablend */
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
if (!data->premultiplied && data->pixels) {
@@ -504,6 +513,7 @@ GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
}
}
return 0;
#endif
default:
SDL_Unsupported();
texture->blendMode = SDL_BLENDMODE_NONE;
@@ -585,12 +595,17 @@ GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
}
}
} else if (rect->w == texture->w && pitch == data->pitch) {
#ifndef NO_GETDIBBITS
if (!SetDIBits
(renderdata->window_hdc, data->hbm, rect->y, rect->h, pixels,
renderdata->bmi, DIB_RGB_COLORS)) {
WIN_SetError("SetDIBits()");
return -1;
}
#else
SDL_SetError("FIXME: Update Texture");
return -1;
#endif
} else {
SDL_SetError
("FIXME: Need to allocate temporary memory and do GetDIBits() followed by SetDIBits(), since we can only set blocks of scanlines at a time");
@@ -611,7 +626,10 @@ GDI_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
pitch);
} else if (data->pixels) {
#ifndef _WIN32_WCE
/* WinCE has no GdiFlush */
GdiFlush();
#endif
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
@@ -760,6 +778,10 @@ GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
RealizePalette(data->memory_hdc);
}
if (texture->blendMode & (SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND)) {
#ifdef _WIN32_WCE
SDL_SetError("Texture has blendmode not supported under WinCE");
return -1;
#else
BLENDFUNCTION blendFunc = {
AC_SRC_OVER,
0,
@@ -773,6 +795,7 @@ GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
WIN_SetError("AlphaBlend()");
return -1;
}
#endif
} else {
if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
if (!BitBlt
@@ -851,9 +874,11 @@ GDI_DestroyRenderer(SDL_Renderer * renderer)
if (data) {
DeleteDC(data->render_hdc);
DeleteDC(data->memory_hdc);
#ifndef NO_GETDIBBITS
if (data->bmi) {
SDL_free(data->bmi);
}
#endif
for (i = 0; i < SDL_arraysize(data->hbm); ++i) {
if (data->hbm[i]) {
DeleteObject(data->hbm[i]);
@@ -191,10 +191,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
0, 0);
SDL_SendWindowEvent(data->windowID,
SDL_WINDOWEVENT_RESTORED, 0, 0);
#ifndef _WIN32_WCE /* WinCE misses IsZoomed() */
if (IsZoomed(hwnd)) {
SDL_SendWindowEvent(data->windowID,
SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
}
#endif
if (keyboard && keyboard->focus != data->windowID) {
SDL_SetKeyboardFocus(index, data->windowID);
}
@@ -211,6 +213,25 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
}
return (0);

/* WinCE has no RawInput, so we use the classic mouse events.
In classic Win32 this is done by WM_INPUT
*/
#ifdef _WIN32_WCE
case WM_MOUSEMOVE:
SDL_SendMouseMotion(0, 0, LOWORD(lParam), HIWORD(lParam), 0);
break;

case WM_LBUTTONDOWN:
SDL_SendMouseMotion(0, 0, LOWORD(lParam), HIWORD(lParam), 0);
SDL_SendMouseButton(0, SDL_PRESSED, SDL_BUTTON_LEFT);
break;

case WM_LBUTTONUP:
SDL_SendMouseMotion(0, 0, LOWORD(lParam), HIWORD(lParam), 0);
SDL_SendMouseButton(0, SDL_RELEASED, SDL_BUTTON_LEFT);
break;
#else /* _WIN32_WCE */

case WM_INPUT: /* mouse events */
{
LPBYTE lpb;
@@ -223,7 +244,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
USHORT flags;
int w, h;

/* we're collecting data from the mouse */
/* we're collecting raw data to be able to identify the mouse (if there are several) */
GetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, &size,
sizeof(RAWINPUTHEADER));
lpb = SDL_stack_alloc(BYTE, size);
@@ -240,7 +261,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
break;
}
}
/* FIXME: Doesn't this defeat the point of using raw input? */
GetCursorPos(&point);
ScreenToClient(hwnd, &point);

@@ -292,7 +313,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
SDL_stack_free(lpb);
}
return (0);

#endif /* _WIN32_WCE */

case WM_MOUSELEAVE:
{
int i;
@@ -27,6 +27,9 @@
int
WIN_SetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
#ifdef _WIN32_WCE
return -1;
#else
SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
HDC hdc;
BOOL succeeded = FALSE;
@@ -40,11 +43,15 @@ WIN_SetDisplayGammaRamp(_THIS, Uint16 * ramp)
DeleteDC(hdc);
}
return succeeded ? 0 : -1;
#endif
}

int
WIN_GetDisplayGammaRamp(_THIS, Uint16 * ramp)
{
#ifdef _WIN32_WCE
return -1;
#else
SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata;
HDC hdc;
BOOL succeeded = FALSE;
@@ -58,6 +65,7 @@ WIN_GetDisplayGammaRamp(_THIS, Uint16 * ramp)
DeleteDC(hdc);
}
return succeeded ? 0 : -1;
#endif
}

/* vi: set ts=4 sw=4 expandtab: */
@@ -53,7 +53,17 @@ WIN_GetDisplayMode(LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mode)
mode->h = devmode.dmPelsHeight;
mode->refresh_rate = devmode.dmDisplayFrequency;
mode->driverdata = data;
#ifdef _WIN32_WCE
/* In WinCE EnumDisplaySettings(ENUM_CURRENT_SETTINGS) doesn't take the user defined orientation
into account but GetSystemMetrixs does. */
if(index == ENUM_CURRENT_SETTINGS) {
mode->w = GetSystemMetrics(SM_CXSCREEN);
mode->h = GetSystemMetrics(SM_CYSCREEN);
}
#endif

/* WinCE has no GetDIBits, therefore we can't use it to get the display format */
#ifndef _WIN32_WCE
if (index == ENUM_CURRENT_SETTINGS
&& (hdc = CreateDC(deviceName, NULL, NULL, NULL)) != NULL) {
char bmi_data[sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD)];
@@ -87,7 +97,10 @@ WIN_GetDisplayMode(LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mode)
} else if (bmi->bmiHeader.biBitCount == 8) {
mode->format = SDL_PIXELFORMAT_INDEX8;
}
} else {
} else
#endif /* _WIN32_WCE */
{

/* FIXME: Can we tell what this will be? */
switch (devmode.dmBitsPerPel) {
case 32:
@@ -198,6 +211,14 @@ WIN_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
{
SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata;
LONG status;

#ifdef _WIN32_WCE
/* TODO: implement correctly.
On my Asus MyPAL, if I execute the code below
I get DISP_CHANGE_BADFLAGS and the Titlebar of the fullscreen window stays
visible ... (SDL_RaiseWindow() would fix that one)*/
return 0;
#endif

status =
ChangeDisplaySettingsEx(data->DeviceName, &data->DeviceMode, NULL,
@@ -50,6 +50,13 @@ WIN_InitMouse(_THIS)
const char *rdp = "rdp_mou";
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

/* WinCE has no RawInputDeviceList */
#ifdef _WIN32_WCE
SDL_Mouse mouse;
SDL_zero(mouse);
mouse.id = 0;
SDL_AddMouse(&mouse, "Stylus", 0, 0, 1);
#else
/* we're checking for the number of rawinput devices */
if (GetRawInputDeviceList(NULL, &devCount, sizeof(RAWINPUTDEVICELIST))) {
return;
@@ -190,6 +197,7 @@ WIN_InitMouse(_THIS)
}
total_mice = index;
SDL_free(deviceList);
#endif /*_WIN32_WCE*/
}

void

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