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SDL_pixels.h
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1441 lines (1353 loc) · 58.3 KB
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategoryPixels
*
* SDL offers facilities for pixel management.
*
* Largely these facilities deal with pixel _format_: what does this set of
* bits represent?
*
* If you mostly want to think of a pixel as some combination of red, green,
* blue, and maybe alpha intensities, this is all pretty straightforward, and
* in many cases, is enough information to build a perfectly fine game.
*
* However, the actual definition of a pixel is more complex than that:
*
* Pixels are a representation of a color in a particular color space.
*
* The first characteristic of a color space is the color type. SDL
* understands two different color types, RGB and YCbCr, or in SDL also
* referred to as YUV.
*
* RGB colors consist of red, green, and blue channels of color that are added
* together to represent the colors we see on the screen.
*
* https://en.wikipedia.org/wiki/RGB_color_model
*
* YCbCr colors represent colors as a Y luma brightness component and red and
* blue chroma color offsets. This color representation takes advantage of the
* fact that the human eye is more sensitive to brightness than the color in
* an image. The Cb and Cr components are often compressed and have lower
* resolution than the luma component.
*
* https://en.wikipedia.org/wiki/YCbCr
*
* When the color information in YCbCr is compressed, the Y pixels are left at
* full resolution and each Cr and Cb pixel represents an average of the color
* information in a block of Y pixels. The chroma location determines where in
* that block of pixels the color information is coming from.
*
* The color range defines how much of the pixel to use when converting a
* pixel into a color on the display. When the full color range is used, the
* entire numeric range of the pixel bits is significant. When narrow color
* range is used, for historical reasons, the pixel uses only a portion of the
* numeric range to represent colors.
*
* The color primaries and white point are a definition of the colors in the
* color space relative to the standard XYZ color space.
*
* https://en.wikipedia.org/wiki/CIE_1931_color_space
*
* The transfer characteristic, or opto-electrical transfer function (OETF),
* is the way a color is converted from mathematically linear space into a
* non-linear output signals.
*
* https://en.wikipedia.org/wiki/Rec._709#Transfer_characteristics
*
* The matrix coefficients are used to convert between YCbCr and RGB colors.
*/
#ifndef SDL_pixels_h_
#define SDL_pixels_h_
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_endian.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* A fully opaque 8-bit alpha value.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_ALPHA_TRANSPARENT
*/
#define SDL_ALPHA_OPAQUE 255
/**
* A fully opaque floating point alpha value.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_ALPHA_TRANSPARENT_FLOAT
*/
#define SDL_ALPHA_OPAQUE_FLOAT 1.0f
/**
* A fully transparent 8-bit alpha value.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_ALPHA_OPAQUE
*/
#define SDL_ALPHA_TRANSPARENT 0
/**
* A fully transparent floating point alpha value.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_ALPHA_OPAQUE_FLOAT
*/
#define SDL_ALPHA_TRANSPARENT_FLOAT 0.0f
/**
* Pixel type.
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_PixelType
{
SDL_PIXELTYPE_UNKNOWN,
SDL_PIXELTYPE_INDEX1,
SDL_PIXELTYPE_INDEX4,
SDL_PIXELTYPE_INDEX8,
SDL_PIXELTYPE_PACKED8,
SDL_PIXELTYPE_PACKED16,
SDL_PIXELTYPE_PACKED32,
SDL_PIXELTYPE_ARRAYU8,
SDL_PIXELTYPE_ARRAYU16,
SDL_PIXELTYPE_ARRAYU32,
SDL_PIXELTYPE_ARRAYF16,
SDL_PIXELTYPE_ARRAYF32,
/* appended at the end for compatibility with sdl2-compat: */
SDL_PIXELTYPE_INDEX2
} SDL_PixelType;
/**
* Bitmap pixel order, high bit -> low bit.
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_BitmapOrder
{
SDL_BITMAPORDER_NONE,
SDL_BITMAPORDER_4321,
SDL_BITMAPORDER_1234
} SDL_BitmapOrder;
/**
* Packed component order, high bit -> low bit.
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_PackedOrder
{
SDL_PACKEDORDER_NONE,
SDL_PACKEDORDER_XRGB,
SDL_PACKEDORDER_RGBX,
SDL_PACKEDORDER_ARGB,
SDL_PACKEDORDER_RGBA,
SDL_PACKEDORDER_XBGR,
SDL_PACKEDORDER_BGRX,
SDL_PACKEDORDER_ABGR,
SDL_PACKEDORDER_BGRA
} SDL_PackedOrder;
/**
* Array component order, low byte -> high byte.
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_ArrayOrder
{
SDL_ARRAYORDER_NONE,
SDL_ARRAYORDER_RGB,
SDL_ARRAYORDER_RGBA,
SDL_ARRAYORDER_ARGB,
SDL_ARRAYORDER_BGR,
SDL_ARRAYORDER_BGRA,
SDL_ARRAYORDER_ABGR
} SDL_ArrayOrder;
/**
* Packed component layout.
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_PackedLayout
{
SDL_PACKEDLAYOUT_NONE,
SDL_PACKEDLAYOUT_332,
SDL_PACKEDLAYOUT_4444,
SDL_PACKEDLAYOUT_1555,
SDL_PACKEDLAYOUT_5551,
SDL_PACKEDLAYOUT_565,
SDL_PACKEDLAYOUT_8888,
SDL_PACKEDLAYOUT_2101010,
SDL_PACKEDLAYOUT_1010102
} SDL_PackedLayout;
/**
* A macro for defining custom FourCC pixel formats.
*
* For example, defining SDL_PIXELFORMAT_YV12 looks like this:
*
* ```c
* SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2')
* ```
*
* \param A the first character of the FourCC code.
* \param B the second character of the FourCC code.
* \param C the third character of the FourCC code.
* \param D the fourth character of the FourCC code.
* \returns a format value in the style of SDL_PixelFormat.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
/**
* A macro for defining custom non-FourCC pixel formats.
*
* For example, defining SDL_PIXELFORMAT_RGBA8888 looks like this:
*
* ```c
* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4)
* ```
*
* \param type the type of the new format, probably a SDL_PixelType value.
* \param order the order of the new format, probably a SDL_BitmapOrder,
* SDL_PackedOrder, or SDL_ArrayOrder value.
* \param layout the layout of the new format, probably an SDL_PackedLayout
* value or zero.
* \param bits the number of bits per pixel of the new format.
* \param bytes the number of bytes per pixel of the new format.
* \returns a format value in the style of SDL_PixelFormat.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
((bits) << 8) | ((bytes) << 0))
/**
* A macro to retrieve the flags of an SDL_PixelFormat.
*
* This macro is generally not needed directly by an app, which should use
* specific tests, like SDL_ISPIXELFORMAT_FOURCC, instead.
*
* \param format an SDL_PixelFormat to check.
* \returns the flags of `format`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PIXELFLAG(format) (((format) >> 28) & 0x0F)
/**
* A macro to retrieve the type of an SDL_PixelFormat.
*
* This is usually a value from the SDL_PixelType enumeration.
*
* \param format an SDL_PixelFormat to check.
* \returns the type of `format`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PIXELTYPE(format) (((format) >> 24) & 0x0F)
/**
* A macro to retrieve the order of an SDL_PixelFormat.
*
* This is usually a value from the SDL_BitmapOrder, SDL_PackedOrder, or
* SDL_ArrayOrder enumerations, depending on the format type.
*
* \param format an SDL_PixelFormat to check.
* \returns the order of `format`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PIXELORDER(format) (((format) >> 20) & 0x0F)
/**
* A macro to retrieve the layout of an SDL_PixelFormat.
*
* This is usually a value from the SDL_PackedLayout enumeration, or zero if a
* layout doesn't make sense for the format type.
*
* \param format an SDL_PixelFormat to check.
* \returns the layout of `format`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_PIXELLAYOUT(format) (((format) >> 16) & 0x0F)
/**
* A macro to determine an SDL_PixelFormat's bits per pixel.
*
* Note that this macro double-evaluates its parameter, so do not use
* expressions with side-effects here.
*
* FourCC formats will report zero here, as it rarely makes sense to measure
* them per-pixel.
*
* \param format an SDL_PixelFormat to check.
* \returns the bits-per-pixel of `format`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_BYTESPERPIXEL
*/
#define SDL_BITSPERPIXEL(format) \
(SDL_ISPIXELFORMAT_FOURCC(format) ? 0 : (((format) >> 8) & 0xFF))
/**
* A macro to determine an SDL_PixelFormat's bytes per pixel.
*
* Note that this macro double-evaluates its parameter, so do not use
* expressions with side-effects here.
*
* FourCC formats do their best here, but many of them don't have a meaningful
* measurement of bytes per pixel.
*
* \param format an SDL_PixelFormat to check.
* \returns the bytes-per-pixel of `format`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*
* \sa SDL_BITSPERPIXEL
*/
#define SDL_BYTESPERPIXEL(format) \
(SDL_ISPIXELFORMAT_FOURCC(format) ? \
((((format) == SDL_PIXELFORMAT_YUY2) || \
((format) == SDL_PIXELFORMAT_UYVY) || \
((format) == SDL_PIXELFORMAT_YVYU) || \
((format) == SDL_PIXELFORMAT_P010)) ? 2 : 1) : (((format) >> 0) & 0xFF))
/**
* A macro to determine if an SDL_PixelFormat is an indexed format.
*
* Note that this macro double-evaluates its parameter, so do not use
* expressions with side-effects here.
*
* \param format an SDL_PixelFormat to check.
* \returns true if the format is indexed, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISPIXELFORMAT_INDEXED(format) \
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX2) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
/**
* A macro to determine if an SDL_PixelFormat is a packed format.
*
* Note that this macro double-evaluates its parameter, so do not use
* expressions with side-effects here.
*
* \param format an SDL_PixelFormat to check.
* \returns true if the format is packed, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISPIXELFORMAT_PACKED(format) \
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
/**
* A macro to determine if an SDL_PixelFormat is an array format.
*
* Note that this macro double-evaluates its parameter, so do not use
* expressions with side-effects here.
*
* \param format an SDL_PixelFormat to check.
* \returns true if the format is an array, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISPIXELFORMAT_ARRAY(format) \
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
/**
* A macro to determine if an SDL_PixelFormat is a 10-bit format.
*
* Note that this macro double-evaluates its parameter, so do not use
* expressions with side-effects here.
*
* \param format an SDL_PixelFormat to check.
* \returns true if the format is 10-bit, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISPIXELFORMAT_10BIT(format) \
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32) && \
(SDL_PIXELLAYOUT(format) == SDL_PACKEDLAYOUT_2101010)))
/**
* A macro to determine if an SDL_PixelFormat is a floating point format.
*
* Note that this macro double-evaluates its parameter, so do not use
* expressions with side-effects here.
*
* \param format an SDL_PixelFormat to check.
* \returns true if the format is a floating point, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISPIXELFORMAT_FLOAT(format) \
(!SDL_ISPIXELFORMAT_FOURCC(format) && \
((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
(SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
/**
* A macro to determine if an SDL_PixelFormat has an alpha channel.
*
* Note that this macro double-evaluates its parameter, so do not use
* expressions with side-effects here.
*
* \param format an SDL_PixelFormat to check.
* \returns true if the format has alpha, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISPIXELFORMAT_ALPHA(format) \
((SDL_ISPIXELFORMAT_PACKED(format) && \
((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
(SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
(SDL_ISPIXELFORMAT_ARRAY(format) && \
((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
(SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
/**
* A macro to determine if an SDL_PixelFormat is a "FourCC" format.
*
* This covers custom and other unusual formats.
*
* Note that this macro double-evaluates its parameter, so do not use
* expressions with side-effects here.
*
* \param format an SDL_PixelFormat to check.
* \returns true if the format has alpha, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISPIXELFORMAT_FOURCC(format) /* The flag is set to 1 because 0x1? is not in the printable ASCII range */ \
((format) && (SDL_PIXELFLAG(format) != 1))
/* Note: If you modify this enum, update SDL_GetPixelFormatName() */
/**
* Pixel format.
*
* SDL's pixel formats have the following naming convention:
*
* - Names with a list of components and a single bit count, such as RGB24 and
* ABGR32, define a platform-independent encoding into bytes in the order
* specified. For example, in RGB24 data, each pixel is encoded in 3 bytes
* (red, green, blue) in that order, and in ABGR32 data, each pixel is
* encoded in 4 bytes (alpha, blue, green, red) in that order. Use these
* names if the property of a format that is important to you is the order
* of the bytes in memory or on disk.
* - Names with a bit count per component, such as ARGB8888 and XRGB1555, are
* "packed" into an appropriately-sized integer in the platform's native
* endianness. For example, ARGB8888 is a sequence of 32-bit integers; in
* each integer, the most significant bits are alpha, and the least
* significant bits are blue. On a little-endian CPU such as x86, the least
* significant bits of each integer are arranged first in memory, but on a
* big-endian CPU such as s390x, the most significant bits are arranged
* first. Use these names if the property of a format that is important to
* you is the meaning of each bit position within a native-endianness
* integer.
* - In indexed formats such as INDEX4LSB, each pixel is represented by
* encoding an index into the palette into the indicated number of bits,
* with multiple pixels packed into each byte if appropriate. In LSB
* formats, the first (leftmost) pixel is stored in the least-significant
* bits of the byte; in MSB formats, it's stored in the most-significant
* bits. INDEX8 does not need LSB/MSB variants, because each pixel exactly
* fills one byte.
*
* The 32-bit byte-array encodings such as RGBA32 are aliases for the
* appropriate 8888 encoding for the current platform. For example, RGBA32 is
* an alias for ABGR8888 on little-endian CPUs like x86, or an alias for
* RGBA8888 on big-endian CPUs.
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_PixelFormat
{
SDL_PIXELFORMAT_UNKNOWN = 0,
SDL_PIXELFORMAT_INDEX1LSB = 0x11100100u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, 1, 0), */
SDL_PIXELFORMAT_INDEX1MSB = 0x11200100u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 1, 0), */
SDL_PIXELFORMAT_INDEX2LSB = 0x1c100200u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_4321, 0, 2, 0), */
SDL_PIXELFORMAT_INDEX2MSB = 0x1c200200u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_1234, 0, 2, 0), */
SDL_PIXELFORMAT_INDEX4LSB = 0x12100400u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 4, 0), */
SDL_PIXELFORMAT_INDEX4MSB = 0x12200400u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, 4, 0), */
SDL_PIXELFORMAT_INDEX8 = 0x13000801u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), */
SDL_PIXELFORMAT_RGB332 = 0x14110801u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_332, 8, 1), */
SDL_PIXELFORMAT_XRGB4444 = 0x15120c02u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_4444, 12, 2), */
SDL_PIXELFORMAT_XBGR4444 = 0x15520c02u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_4444, 12, 2), */
SDL_PIXELFORMAT_XRGB1555 = 0x15130f02u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_1555, 15, 2), */
SDL_PIXELFORMAT_XBGR1555 = 0x15530f02u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_1555, 15, 2), */
SDL_PIXELFORMAT_ARGB4444 = 0x15321002u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_4444, 16, 2), */
SDL_PIXELFORMAT_RGBA4444 = 0x15421002u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_4444, 16, 2), */
SDL_PIXELFORMAT_ABGR4444 = 0x15721002u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_4444, 16, 2), */
SDL_PIXELFORMAT_BGRA4444 = 0x15821002u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_4444, 16, 2), */
SDL_PIXELFORMAT_ARGB1555 = 0x15331002u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_1555, 16, 2), */
SDL_PIXELFORMAT_RGBA5551 = 0x15441002u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_5551, 16, 2), */
SDL_PIXELFORMAT_ABGR1555 = 0x15731002u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_1555, 16, 2), */
SDL_PIXELFORMAT_BGRA5551 = 0x15841002u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_5551, 16, 2), */
SDL_PIXELFORMAT_RGB565 = 0x15151002u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_565, 16, 2), */
SDL_PIXELFORMAT_BGR565 = 0x15551002u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_565, 16, 2), */
SDL_PIXELFORMAT_RGB24 = 0x17101803u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, 24, 3), */
SDL_PIXELFORMAT_BGR24 = 0x17401803u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, 24, 3), */
SDL_PIXELFORMAT_XRGB8888 = 0x16161804u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_8888, 24, 4), */
SDL_PIXELFORMAT_RGBX8888 = 0x16261804u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, SDL_PACKEDLAYOUT_8888, 24, 4), */
SDL_PIXELFORMAT_XBGR8888 = 0x16561804u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_8888, 24, 4), */
SDL_PIXELFORMAT_BGRX8888 = 0x16661804u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, SDL_PACKEDLAYOUT_8888, 24, 4), */
SDL_PIXELFORMAT_ARGB8888 = 0x16362004u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_8888, 32, 4), */
SDL_PIXELFORMAT_RGBA8888 = 0x16462004u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4), */
SDL_PIXELFORMAT_ABGR8888 = 0x16762004u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_8888, 32, 4), */
SDL_PIXELFORMAT_BGRA8888 = 0x16862004u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_8888, 32, 4), */
SDL_PIXELFORMAT_XRGB2101010 = 0x16172004u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */
SDL_PIXELFORMAT_XBGR2101010 = 0x16572004u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */
SDL_PIXELFORMAT_ARGB2101010 = 0x16372004u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */
SDL_PIXELFORMAT_ABGR2101010 = 0x16772004u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */
SDL_PIXELFORMAT_RGB48 = 0x18103006u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGB, 0, 48, 6), */
SDL_PIXELFORMAT_BGR48 = 0x18403006u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGR, 0, 48, 6), */
SDL_PIXELFORMAT_RGBA64 = 0x18204008u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */
SDL_PIXELFORMAT_ARGB64 = 0x18304008u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */
SDL_PIXELFORMAT_BGRA64 = 0x18504008u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */
SDL_PIXELFORMAT_ABGR64 = 0x18604008u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */
SDL_PIXELFORMAT_RGB48_FLOAT = 0x1a103006u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGB, 0, 48, 6), */
SDL_PIXELFORMAT_BGR48_FLOAT = 0x1a403006u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGR, 0, 48, 6), */
SDL_PIXELFORMAT_RGBA64_FLOAT = 0x1a204008u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */
SDL_PIXELFORMAT_ARGB64_FLOAT = 0x1a304008u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */
SDL_PIXELFORMAT_BGRA64_FLOAT = 0x1a504008u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */
SDL_PIXELFORMAT_ABGR64_FLOAT = 0x1a604008u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */
SDL_PIXELFORMAT_RGB96_FLOAT = 0x1b10600cu,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGB, 0, 96, 12), */
SDL_PIXELFORMAT_BGR96_FLOAT = 0x1b40600cu,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGR, 0, 96, 12), */
SDL_PIXELFORMAT_RGBA128_FLOAT = 0x1b208010u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGBA, 0, 128, 16), */
SDL_PIXELFORMAT_ARGB128_FLOAT = 0x1b308010u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ARGB, 0, 128, 16), */
SDL_PIXELFORMAT_BGRA128_FLOAT = 0x1b508010u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGRA, 0, 128, 16), */
SDL_PIXELFORMAT_ABGR128_FLOAT = 0x1b608010u,
/* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ABGR, 0, 128, 16), */
SDL_PIXELFORMAT_YV12 = 0x32315659u, /**< Planar mode: Y + V + U (3 planes) */
/* SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), */
SDL_PIXELFORMAT_IYUV = 0x56555949u, /**< Planar mode: Y + U + V (3 planes) */
/* SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), */
SDL_PIXELFORMAT_YUY2 = 0x32595559u, /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
/* SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), */
SDL_PIXELFORMAT_UYVY = 0x59565955u, /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
/* SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), */
SDL_PIXELFORMAT_YVYU = 0x55595659u, /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
/* SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), */
SDL_PIXELFORMAT_NV12 = 0x3231564eu, /**< Planar mode: Y + U/V interleaved (2 planes) */
/* SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), */
SDL_PIXELFORMAT_NV21 = 0x3132564eu, /**< Planar mode: Y + V/U interleaved (2 planes) */
/* SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), */
SDL_PIXELFORMAT_P010 = 0x30313050u, /**< Planar mode: Y + U/V interleaved (2 planes) */
/* SDL_DEFINE_PIXELFOURCC('P', '0', '1', '0'), */
SDL_PIXELFORMAT_EXTERNAL_OES = 0x2053454fu, /**< Android video texture format */
/* SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') */
SDL_PIXELFORMAT_MJPG = 0x47504a4du, /**< Motion JPEG */
/* SDL_DEFINE_PIXELFOURCC('M', 'J', 'P', 'G') */
/* Aliases for RGBA byte arrays of color data, for the current platform */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888,
SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888,
SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888
#else
SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888,
SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888,
SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888
#endif
} SDL_PixelFormat;
/**
* Colorspace color type.
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_ColorType
{
SDL_COLOR_TYPE_UNKNOWN = 0,
SDL_COLOR_TYPE_RGB = 1,
SDL_COLOR_TYPE_YCBCR = 2
} SDL_ColorType;
/**
* Colorspace color range, as described by
* https://www.itu.int/rec/R-REC-BT.2100-2-201807-I/en
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_ColorRange
{
SDL_COLOR_RANGE_UNKNOWN = 0,
SDL_COLOR_RANGE_LIMITED = 1, /**< Narrow range, e.g. 16-235 for 8-bit RGB and luma, and 16-240 for 8-bit chroma */
SDL_COLOR_RANGE_FULL = 2 /**< Full range, e.g. 0-255 for 8-bit RGB and luma, and 1-255 for 8-bit chroma */
} SDL_ColorRange;
/**
* Colorspace color primaries, as described by
* https://www.itu.int/rec/T-REC-H.273-201612-S/en
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_ColorPrimaries
{
SDL_COLOR_PRIMARIES_UNKNOWN = 0,
SDL_COLOR_PRIMARIES_BT709 = 1, /**< ITU-R BT.709-6 */
SDL_COLOR_PRIMARIES_UNSPECIFIED = 2,
SDL_COLOR_PRIMARIES_BT470M = 4, /**< ITU-R BT.470-6 System M */
SDL_COLOR_PRIMARIES_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625 */
SDL_COLOR_PRIMARIES_BT601 = 6, /**< ITU-R BT.601-7 525, SMPTE 170M */
SDL_COLOR_PRIMARIES_SMPTE240 = 7, /**< SMPTE 240M, functionally the same as SDL_COLOR_PRIMARIES_BT601 */
SDL_COLOR_PRIMARIES_GENERIC_FILM = 8, /**< Generic film (color filters using Illuminant C) */
SDL_COLOR_PRIMARIES_BT2020 = 9, /**< ITU-R BT.2020-2 / ITU-R BT.2100-0 */
SDL_COLOR_PRIMARIES_XYZ = 10, /**< SMPTE ST 428-1 */
SDL_COLOR_PRIMARIES_SMPTE431 = 11, /**< SMPTE RP 431-2 */
SDL_COLOR_PRIMARIES_SMPTE432 = 12, /**< SMPTE EG 432-1 / DCI P3 */
SDL_COLOR_PRIMARIES_EBU3213 = 22, /**< EBU Tech. 3213-E */
SDL_COLOR_PRIMARIES_CUSTOM = 31
} SDL_ColorPrimaries;
/**
* Colorspace transfer characteristics.
*
* These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_TransferCharacteristics
{
SDL_TRANSFER_CHARACTERISTICS_UNKNOWN = 0,
SDL_TRANSFER_CHARACTERISTICS_BT709 = 1, /**< Rec. ITU-R BT.709-6 / ITU-R BT1361 */
SDL_TRANSFER_CHARACTERISTICS_UNSPECIFIED = 2,
SDL_TRANSFER_CHARACTERISTICS_GAMMA22 = 4, /**< ITU-R BT.470-6 System M / ITU-R BT1700 625 PAL & SECAM */
SDL_TRANSFER_CHARACTERISTICS_GAMMA28 = 5, /**< ITU-R BT.470-6 System B, G */
SDL_TRANSFER_CHARACTERISTICS_BT601 = 6, /**< SMPTE ST 170M / ITU-R BT.601-7 525 or 625 */
SDL_TRANSFER_CHARACTERISTICS_SMPTE240 = 7, /**< SMPTE ST 240M */
SDL_TRANSFER_CHARACTERISTICS_LINEAR = 8,
SDL_TRANSFER_CHARACTERISTICS_LOG100 = 9,
SDL_TRANSFER_CHARACTERISTICS_LOG100_SQRT10 = 10,
SDL_TRANSFER_CHARACTERISTICS_IEC61966 = 11, /**< IEC 61966-2-4 */
SDL_TRANSFER_CHARACTERISTICS_BT1361 = 12, /**< ITU-R BT1361 Extended Colour Gamut */
SDL_TRANSFER_CHARACTERISTICS_SRGB = 13, /**< IEC 61966-2-1 (sRGB or sYCC) */
SDL_TRANSFER_CHARACTERISTICS_BT2020_10BIT = 14, /**< ITU-R BT2020 for 10-bit system */
SDL_TRANSFER_CHARACTERISTICS_BT2020_12BIT = 15, /**< ITU-R BT2020 for 12-bit system */
SDL_TRANSFER_CHARACTERISTICS_PQ = 16, /**< SMPTE ST 2084 for 10-, 12-, 14- and 16-bit systems */
SDL_TRANSFER_CHARACTERISTICS_SMPTE428 = 17, /**< SMPTE ST 428-1 */
SDL_TRANSFER_CHARACTERISTICS_HLG = 18, /**< ARIB STD-B67, known as "hybrid log-gamma" (HLG) */
SDL_TRANSFER_CHARACTERISTICS_CUSTOM = 31
} SDL_TransferCharacteristics;
/**
* Colorspace matrix coefficients.
*
* These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_MatrixCoefficients
{
SDL_MATRIX_COEFFICIENTS_IDENTITY = 0,
SDL_MATRIX_COEFFICIENTS_BT709 = 1, /**< ITU-R BT.709-6 */
SDL_MATRIX_COEFFICIENTS_UNSPECIFIED = 2,
SDL_MATRIX_COEFFICIENTS_FCC = 4, /**< US FCC Title 47 */
SDL_MATRIX_COEFFICIENTS_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625, functionally the same as SDL_MATRIX_COEFFICIENTS_BT601 */
SDL_MATRIX_COEFFICIENTS_BT601 = 6, /**< ITU-R BT.601-7 525 */
SDL_MATRIX_COEFFICIENTS_SMPTE240 = 7, /**< SMPTE 240M */
SDL_MATRIX_COEFFICIENTS_YCGCO = 8,
SDL_MATRIX_COEFFICIENTS_BT2020_NCL = 9, /**< ITU-R BT.2020-2 non-constant luminance */
SDL_MATRIX_COEFFICIENTS_BT2020_CL = 10, /**< ITU-R BT.2020-2 constant luminance */
SDL_MATRIX_COEFFICIENTS_SMPTE2085 = 11, /**< SMPTE ST 2085 */
SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_NCL = 12,
SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_CL = 13,
SDL_MATRIX_COEFFICIENTS_ICTCP = 14, /**< ITU-R BT.2100-0 ICTCP */
SDL_MATRIX_COEFFICIENTS_CUSTOM = 31
} SDL_MatrixCoefficients;
/**
* Colorspace chroma sample location.
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_ChromaLocation
{
SDL_CHROMA_LOCATION_NONE = 0, /**< RGB, no chroma sampling */
SDL_CHROMA_LOCATION_LEFT = 1, /**< In MPEG-2, MPEG-4, and AVC, Cb and Cr are taken on midpoint of the left-edge of the 2x2 square. In other words, they have the same horizontal location as the top-left pixel, but is shifted one-half pixel down vertically. */
SDL_CHROMA_LOCATION_CENTER = 2, /**< In JPEG/JFIF, H.261, and MPEG-1, Cb and Cr are taken at the center of the 2x2 square. In other words, they are offset one-half pixel to the right and one-half pixel down compared to the top-left pixel. */
SDL_CHROMA_LOCATION_TOPLEFT = 3 /**< In HEVC for BT.2020 and BT.2100 content (in particular on Blu-rays), Cb and Cr are sampled at the same location as the group's top-left Y pixel ("co-sited", "co-located"). */
} SDL_ChromaLocation;
/* Colorspace definition */
/**
* A macro for defining custom SDL_Colorspace formats.
*
* For example, defining SDL_COLORSPACE_SRGB looks like this:
*
* ```c
* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB,
* SDL_COLOR_RANGE_FULL,
* SDL_COLOR_PRIMARIES_BT709,
* SDL_TRANSFER_CHARACTERISTICS_SRGB,
* SDL_MATRIX_COEFFICIENTS_IDENTITY,
* SDL_CHROMA_LOCATION_NONE)
* ```
*
* \param type the type of the new format, probably an SDL_ColorType value.
* \param range the range of the new format, probably a SDL_ColorRange value.
* \param primaries the primaries of the new format, probably an
* SDL_ColorPrimaries value.
* \param transfer the transfer characteristics of the new format, probably an
* SDL_TransferCharacteristics value.
* \param matrix the matrix coefficients of the new format, probably an
* SDL_MatrixCoefficients value.
* \param chroma the chroma sample location of the new format, probably an
* SDL_ChromaLocation value.
* \returns a format value in the style of SDL_Colorspace.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_DEFINE_COLORSPACE(type, range, primaries, transfer, matrix, chroma) \
(((Uint32)(type) << 28) | ((Uint32)(range) << 24) | ((Uint32)(chroma) << 20) | \
((Uint32)(primaries) << 10) | ((Uint32)(transfer) << 5) | ((Uint32)(matrix) << 0))
/**
* A macro to retrieve the type of an SDL_Colorspace.
*
* \param cspace an SDL_Colorspace to check.
* \returns the SDL_ColorType for `cspace`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_COLORSPACETYPE(cspace) (SDL_ColorType)(((cspace) >> 28) & 0x0F)
/**
* A macro to retrieve the range of an SDL_Colorspace.
*
* \param cspace an SDL_Colorspace to check.
* \returns the SDL_ColorRange of `cspace`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_COLORSPACERANGE(cspace) (SDL_ColorRange)(((cspace) >> 24) & 0x0F)
/**
* A macro to retrieve the chroma sample location of an SDL_Colorspace.
*
* \param cspace an SDL_Colorspace to check.
* \returns the SDL_ChromaLocation of `cspace`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_COLORSPACECHROMA(cspace) (SDL_ChromaLocation)(((cspace) >> 20) & 0x0F)
/**
* A macro to retrieve the primaries of an SDL_Colorspace.
*
* \param cspace an SDL_Colorspace to check.
* \returns the SDL_ColorPrimaries of `cspace`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_COLORSPACEPRIMARIES(cspace) (SDL_ColorPrimaries)(((cspace) >> 10) & 0x1F)
/**
* A macro to retrieve the transfer characteristics of an SDL_Colorspace.
*
* \param cspace an SDL_Colorspace to check.
* \returns the SDL_TransferCharacteristics of `cspace`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_COLORSPACETRANSFER(cspace) (SDL_TransferCharacteristics)(((cspace) >> 5) & 0x1F)
/**
* A macro to retrieve the matrix coefficients of an SDL_Colorspace.
*
* \param cspace an SDL_Colorspace to check.
* \returns the SDL_MatrixCoefficients of `cspace`.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_COLORSPACEMATRIX(cspace) (SDL_MatrixCoefficients)((cspace) & 0x1F)
/**
* A macro to determine if an SDL_Colorspace uses BT601 (or BT470BG) matrix
* coefficients.
*
* Note that this macro double-evaluates its parameter, so do not use
* expressions with side-effects here.
*
* \param cspace an SDL_Colorspace to check.
* \returns true if BT601 or BT470BG, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISCOLORSPACE_MATRIX_BT601(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT601 || SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT470BG)
/**
* A macro to determine if an SDL_Colorspace uses BT709 matrix coefficients.
*
* \param cspace an SDL_Colorspace to check.
* \returns true if BT709, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISCOLORSPACE_MATRIX_BT709(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT709)
/**
* A macro to determine if an SDL_Colorspace uses BT2020_NCL matrix
* coefficients.
*
* \param cspace an SDL_Colorspace to check.
* \returns true if BT2020_NCL, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISCOLORSPACE_MATRIX_BT2020_NCL(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT2020_NCL)
/**
* A macro to determine if an SDL_Colorspace has a limited range.
*
* \param cspace an SDL_Colorspace to check.
* \returns true if limited range, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISCOLORSPACE_LIMITED_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) != SDL_COLOR_RANGE_FULL)
/**
* A macro to determine if an SDL_Colorspace has a full range.
*
* \param cspace an SDL_Colorspace to check.
* \returns true if full range, false otherwise.
*
* \threadsafety It is safe to call this macro from any thread.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_ISCOLORSPACE_FULL_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) == SDL_COLOR_RANGE_FULL)
/**
* Colorspace definitions.
*
* Since similar colorspaces may vary in their details (matrix, transfer
* function, etc.), this is not an exhaustive list, but rather a