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Improve testgles2 exit behavior (useful on Android)
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11 deletions.
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test/testgles2.c
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@@ -629,7 +629,7 @@ main(int argc, char *argv[]) |
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while (!done) { |
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/* Check for events */ |
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++frames; |
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while (SDL_PollEvent(&event)) { |
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while (SDL_PollEvent(&event) && !done) { |
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switch (event.type) { |
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case SDL_WINDOWEVENT: |
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switch (event.window.event) { |
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@@ -654,16 +654,18 @@ main(int argc, char *argv[]) |
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} |
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SDLTest_CommonEvent(state, &event, &done); |
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} |
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for (i = 0; i < state->num_windows; ++i) { |
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status = SDL_GL_MakeCurrent(state->windows[i], context[i]); |
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if (status) { |
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SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); |
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/* Continue for next window */ |
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continue; |
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} |
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Render(state->window_w, state->window_h, &datas[i]); |
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SDL_GL_SwapWindow(state->windows[i]); |
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if (!done) { |
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for (i = 0; i < state->num_windows; ++i) { |
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status = SDL_GL_MakeCurrent(state->windows[i], context[i]); |
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if (status) { |
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SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); |
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/* Continue for next window */ |
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continue; |
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} |
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Render(state->window_w, state->window_h, &datas[i]); |
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SDL_GL_SwapWindow(state->windows[i]); |
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} |
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} |
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} |
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