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Fixed bug 2558 - Missing FINGERUP in Android

If you play with the TouchScreen with +3 fingers randomly / pressing simultaneously all fingers.

You triggers FINGER DOWN events, but not always all the associated FINGER UP events.

So, after a while SDL_GetNumFingers() can report a wrong number of fingers pressed !

The explanation is hidden there :

Each pointer has a unique id that is assigned when it first goes down (indicated by ACTION_DOWN or ACTION_POINTER_DOWN).
A pointer id remains valid until the pointer eventually goes up (indicated by ACTION_UP or ACTION_POINTER_UP) or when the gesture is canceled (indicated by ACTION_CANCEL).


The current gesture has been aborted. You will not receive any more points in it. You should treat this as an up event, but not perform any action that you normally would.
Constant Value: 3 (0x00000003)
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slouken committed Jun 16, 2014
1 parent 260549d commit 047c19ce7622678e17b8b80fb723ed66595e9af7
Showing 1 changed file with 10 additions and 0 deletions.
@@ -786,6 +786,16 @@ public boolean onTouch(View v, MotionEvent event) {
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);

case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);


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