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render: Prefer the Metal renderer over OpenGL.

This is the best option for macOS and iOS, the only platforms with Metal.

Pre-Metal versions of these platforms will fall back to OpenGL (ES), as
appropriate.

Huge thanks to Alexander Szpakowski, who worked incredibly hard to get the
Metal renderer to such a high-quality state!
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icculus committed Dec 19, 2018
1 parent c7db6ad commit 0a70590118c90d56caac772c82162cbabc9d46b7
Showing with 3 additions and 3 deletions.
  1. +3 −3 src/render/SDL_render.c
@@ -80,6 +80,9 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_D3D11
&D3D11_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_METAL
&METAL_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_OGL
&GL_RenderDriver,
#endif
@@ -92,9 +95,6 @@ static const SDL_RenderDriver *render_drivers[] = {
#if SDL_VIDEO_RENDER_DIRECTFB
&DirectFB_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_METAL
&METAL_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_PSP
&PSP_RenderDriver,
#endif

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