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Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
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include/SDL.h
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@@ -114,7 +114,7 @@ extern "C" { |
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#define SDL_INIT_HAPTIC 0x00001000 |
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#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ |
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#define SDL_INIT_EVENTS 0x00004000 |
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#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ |
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#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */ |
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#define SDL_INIT_EVERYTHING ( \ |
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ |
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ |
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@@ -123,8 +123,6 @@ extern "C" { |
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/** |
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* This function initializes the subsystems specified by \c flags |
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* Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup |
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* signal handlers for some commonly ignored fatal signals (like SIGSEGV). |
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*/ |
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extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
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