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Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.

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icculus committed Jul 8, 2014
1 parent 19d878d commit 0e9c0855f5b75f2a3770e4cb051d513d8cdb7b86
Showing with 1 addition and 3 deletions.
  1. +1 −3 include/SDL.h
@@ -114,7 +114,7 @@ extern "C" {
#define SDL_INIT_HAPTIC 0x00001000
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
@@ -123,8 +123,6 @@ extern "C" {

/**
* This function initializes the subsystems specified by \c flags
* Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV).
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);

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