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Updated to build on Mac OS X 10.7 with Xcode 4.6

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slouken committed Mar 2, 2014
1 parent 5eccbac commit 0f9bb0cda69dd4192071e95d16a5bf3e7110fb54
Showing with 6 additions and 7 deletions.
  1. +3 −3 README-macosx.txt
  2. +3 −4 src/video/cocoa/SDL_cocoaevents.m
@@ -26,9 +26,9 @@ ABI compatibility on x86_64 architectures. For best compatibility you
should compile your application the same way. A script which wraps
gcc to make this easy is provided in test/gcc-fat.sh

Please note that building SDL requires at least the 10.7 SDK (even if you
target back to 10.5 systems). PowerPC support for Mac OS X has been officially
dropped as of SDL 2.0.2.
Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK
(even if you target back to 10.5 systems). PowerPC support for Mac OS X has
been officially dropped as of SDL 2.0.2.

To use the library once it's built, you essential have two possibilities:
use the traditional autoconf/automake/make method, or use Xcode.
@@ -271,10 +271,9 @@ - (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filenam
CreateApplicationMenus();
}
[NSApp finishLaunching];
NSDictionary *appDefaults = @{
@"AppleMomentumScrollSupported": @NO,
@"ApplePressAndHoldEnabled": @NO,
};
NSDictionary *appDefaults = [[NSDictionary alloc] initWithObjectsAndKeys:
NO, @"AppleMomentumScrollSupported",
NO, @"ApplePressAndHoldEnabled"];
[[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults];

}

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