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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_Destr…

…oyWindow()

Rainer Deyke

I'm running Linux Mint 15 with the Cinnamon window manager.  SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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slouken committed Aug 12, 2013
0 parents commit 1ad936eb29cf4506a7a103e8288d732f23e9c2b0
Showing 859 changed files with 310,898 additions and 0 deletions.
@@ -0,0 +1,97 @@
syntax:glob
aclocal.m4
autom4te*
config.cache
config.log
config.status
Makefile
sdl-config
SDL2.spec
build

# for Xcode
*.orig
*.swp
*.tmp
*.rej
*~
*.o
*.mode1*
*.model*
*.perspective*
*.perspective*
*.pbxuser
(^|/)build($|/)
.DS_Store
Xcode/SDL/SDL.xcodeproj/xcuserdata
Xcode/SDL/SDL.xcodeproj/project.xcworkspace
Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata
Xcode/SDLTest/SDLTest.xcodeproj/project.xcworkspace
Xcode-iOS/SDL/SDL.xcodeproj/xcuserdata
Xcode-iOS/SDL/SDL.xcodeproj/project.xcworkspace
Xcode-iOS/Demos/Demos.xcodeproj/xcuserdata
Xcode-iOS/Demos/Demos.xcodeproj/project.xcworkspace

# for Visual C++
Debug
Release
*.user
*.ncb
*.suo
*.sdf

# for Android
android-project/local.properties

sdl.pc
test/autom4te*
test/config.cache
test/config.log
test/config.status
test/Makefile
test/SDL2.dll
test/checkkeys
test/loopwave
test/testatomic
test/testaudioinfo
test/testautomation
test/testdraw2
test/testerror
test/testfile
test/testgamecontroller
test/testgesture
test/testgl2
test/testgles
test/testhaptic
test/testiconv
test/testime
test/testintersections
test/testjoystick
test/testkeys
test/testloadso
test/testlock
test/testmessage
test/testmultiaudio
test/testnative
test/testoverlay2
test/testplatform
test/testpower
test/testrelative
test/testrendercopyex
test/testrendertarget
test/testresample
test/testrumble
test/testscale
test/testsem
test/testshader
test/testshape
test/testsprite2
test/testspriteminimal
test/teststreaming
test/testthread
test/testtimer
test/testver
test/testwm2
test/torturethread
test/*.exe
test/*.dSYM
@@ -0,0 +1,49 @@
LOCAL_PATH := $(call my-dir)

###########################
#
# SDL shared library
#
###########################

include $(CLEAR_VARS)

LOCAL_MODULE := SDL2

LOCAL_C_INCLUDES := $(LOCAL_PATH)/include

LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)

LOCAL_SRC_FILES := \
$(subst $(LOCAL_PATH)/,, \
$(wildcard $(LOCAL_PATH)/src/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
$(LOCAL_PATH)/src/atomic/SDL_atomic.c \
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
$(wildcard $(LOCAL_PATH)/src/haptic/dummy/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c))

LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog

include $(BUILD_SHARED_LIBRARY)
@@ -0,0 +1,16 @@

Bugs are now managed in the SDL bug tracker, here:

http://bugzilla.libsdl.org/

You may report bugs there, and search to see if a given issue has already
been reported, discussed, and maybe even fixed.


You may also find help on the SDL mailing list. Subscription information:

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
bugs discussed on the mailing list may be forgotten or missed.

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