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Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recr…

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gabomdq committed Mar 24, 2014
1 parent dd81dad commit 1f92c9dcace655b74bc7a938abc92578a3aa058f
Showing with 12 additions and 1 deletion.
  1. +9 −0 WhatsNew.txt
  2. +3 −1 src/video/android/SDL_androidevents.c
@@ -1,6 +1,15 @@

This is a list of major changes in SDL's version history.

---------------------------------------------------------------------------
2.0.4:
---------------------------------------------------------------------------

General:
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers
when the D3D device is lost, and from Android's event loop when the GLES
context had to be re created.

---------------------------------------------------------------------------
2.0.3:
---------------------------------------------------------------------------
@@ -35,12 +35,14 @@ void android_egl_context_restore();
void
android_egl_context_restore()
{
SDL_Event event;
SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
if (SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context) < 0) {
/* The context is no longer valid, create a new one */
/* FIXME: Notify the user that the context changed and textures need to be re created */
data->egl_context = (EGLContext) SDL_GL_CreateContext(Android_Window);
SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context);
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
}
}

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