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Added the new function at the end so we don't break the ABI
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src/dynapi/SDL_dynapi_procs.h
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@@ -70,7 +70,6 @@ SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquire,(void),(),) |
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SDL_DYNAPI_PROC(int,SDL_RegisterApp,(char *a, Uint32 b, void *c),(a,b,c),return) |
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SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),) |
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SDL_DYNAPI_PROC(int,SDL_Direct3D9GetAdapterIndex,(int a),(a),return) |
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SDL_DYNAPI_PROC(void,SDL_DXGIGetOutputInfo,(int a,int *b, int *c),(a,b,c),) |
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SDL_DYNAPI_PROC(IDirect3DDevice9*,SDL_RenderGetD3D9Device,(SDL_Renderer *a),(a),return) |
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#endif |
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@@ -604,3 +603,6 @@ SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),) |
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SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return) |
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SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return) |
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SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return) |
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#ifdef __WIN32__ |
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SDL_DYNAPI_PROC(void,SDL_DXGIGetOutputInfo,(int a,int *b, int *c),(a,b,c),) |
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#endif |