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Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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/* | ||
Simple DirectMedia Layer | ||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> | ||
This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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/** | ||
* \file SDL_filesystem.h | ||
* | ||
* \brief Include file for filesystem SDL API functions | ||
*/ | ||
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#ifndef _SDL_filesystem_h | ||
#define _SDL_filesystem_h | ||
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#include "SDL_stdinc.h" | ||
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#include "begin_code.h" | ||
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/* Set up for C function definitions, even when using C++ */ | ||
#ifdef __cplusplus | ||
extern "C" { | ||
#endif | ||
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/** | ||
* \brief Get the path where the application resides. | ||
* | ||
* Get the "base path". This is the directory where the application was run | ||
* from, which is probably the installation directory, and may or may not | ||
* be the process's current working directory. | ||
* | ||
* This returns an absolute path in UTF-8 encoding, and is guaranteed to | ||
* end with a path separator ('\\' on Windows, '/' most other places). | ||
* | ||
* The pointer returned by this function is owned by you. Please call | ||
* SDL_free() on the pointer when you are done with it, or it will be a | ||
* memory leak. This is not necessarily a fast call, though, so you should | ||
* call this once near startup and save the string if you need it. | ||
* | ||
* Some platforms can't determine the application's path, and on other | ||
* platforms, this might be meaningless. In such cases, this function will | ||
* return NULL. | ||
* | ||
* \return String of base dir in UTF-8 encoding, or NULL on error. | ||
* | ||
* \sa SDL_GetPrefPath | ||
*/ | ||
extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); | ||
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/** | ||
* \brief Get the user-and-app-specific path where files can be written. | ||
* | ||
* Get the "pref dir". This is meant to be where users can write personal | ||
* files (preferences and save games, etc) that are specific to your | ||
* application. This directory is unique per user, per application. | ||
* | ||
* This function will decide the appropriate location in the native filesystem, | ||
* create the directory if necessary, and return a string of the absolute | ||
* path to the directory in UTF-8 encoding. | ||
* | ||
* On Windows, the string might look like: | ||
* "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name" | ||
* | ||
* On Linux, the string might look like: | ||
* "/home/bob/.local/share/My Program Name" | ||
* | ||
* On Mac OS X, the string might look like: | ||
* "/Users/bob/Library/Application Support/My Program Name" | ||
* | ||
* (etc.) | ||
* | ||
* You specify the name of your organization (if it's not a real organization, | ||
* your name or an Internet domain you own might do) and the name of your | ||
* application. These should be untranslated proper names. | ||
* | ||
* Both the org and app strings may become part of a directory name, so | ||
* please follow these rules: | ||
* | ||
* - Try to use the same org string (including case-sensitivity) for | ||
* all your applications that use this function. | ||
* - Always use a unique app string for each one, and make sure it never | ||
* changes for an app once you've decided on it. | ||
* - Unicode characters are legal, as long as it's UTF-8 encoded, but... | ||
* - ...only use letters, numbers, and spaces. Avoid punctuation like | ||
* "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. | ||
* | ||
* This returns an absolute path in UTF-8 encoding, and is guaranteed to | ||
* end with a path separator ('\\' on Windows, '/' most other places). | ||
* | ||
* The pointer returned by this function is owned by you. Please call | ||
* SDL_free() on the pointer when you are done with it, or it will be a | ||
* memory leak. This is not necessarily a fast call, though, so you should | ||
* call this once near startup and save the string if you need it. | ||
* | ||
* You should assume the path returned by this function is the only safe | ||
* place to write files (and that SDL_GetBasePath(), while it might be | ||
* writable, or even the parent of the returned path, aren't where you | ||
* should be writing things). | ||
* | ||
* Some platforms can't determine the pref path, and on other | ||
* platforms, this might be meaningless. In such cases, this function will | ||
* return NULL. | ||
* | ||
* \param org The name of your organization. | ||
* \param app The name of your application. | ||
* \return UTF-8 string of user dir in platform-dependent notation. NULL | ||
* if there's a problem (creating directory failed, etc). | ||
* | ||
* \sa SDL_GetBasePath | ||
*/ | ||
extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); | ||
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/* Ends C function definitions when using C++ */ | ||
#ifdef __cplusplus | ||
} | ||
#endif | ||
#include "close_code.h" | ||
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#endif /* _SDL_system_h */ | ||
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/* vi: set ts=4 sw=4 expandtab: */ |
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