Skip to content
Permalink
Browse files

Emscripten: No need for Runtime. for dynCalls

  • Loading branch information
kripken committed Jan 29, 2019
1 parent 53ead95 commit 3b4e369365161e1db6e3b9d2ceb13e3443288fec
Showing with 3 additions and 3 deletions.
  1. +3 −3 src/audio/emscripten/SDL_emscriptenaudio.c
@@ -291,7 +291,7 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
if ((SDL2 === undefined) || (SDL2.capture === undefined)) { return; }
audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0);
SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer;
Runtime.dynCall('vi', $2, [$3]);
dynCall('vi', $2, [$3]);
};
SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode);
SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination);
@@ -307,7 +307,7 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0);
var silence_callback = function() {
SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer;
Runtime.dynCall('vi', $2, [$3]);
dynCall('vi', $2, [$3]);
};

SDL2.capture.silenceTimer = setTimeout(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000);
@@ -326,7 +326,7 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscaptu
SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; }
SDL2.audio.currentOutputBuffer = e['outputBuffer'];
Runtime.dynCall('vi', $2, [$3]);
dynCall('vi', $2, [$3]);
};
SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']);
}, this->spec.channels, this->spec.samples, HandleAudioProcess, this);

0 comments on commit 3b4e369

Please sign in to comment.