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coreaudio: looks like we need more like a 10ms buffer minimum, not 50ms.

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icculus committed May 24, 2017
1 parent 793c788 commit 3fd35f6bb00d108ec2f0d292224466d31e7caf09
Showing with 3 additions and 3 deletions.
  1. +3 −3 src/audio/coreaudio/SDL_coreaudio.m
@@ -665,11 +665,11 @@ static BOOL update_audio_session(_THIS, SDL_bool open)
}

/* Make sure we can feed the device at least 50 milliseconds at a time. */
const double msecs = (this->spec.size / ((double) this->spec.freq)) * 1000.0;
if (msecs >= 50.0) {
const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;
if (msecs >= 10.0) {
this->hidden->numAudioBuffers = 2;
} else {
this->hidden->numAudioBuffers = (int) (SDL_ceil(50.0 / msecs) * 2);
this->hidden->numAudioBuffers = (int) (SDL_ceil(10.0 / msecs) * 2);
}

this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * this->hidden->numAudioBuffers);

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