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opengles2: patched to compile.

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icculus committed Feb 5, 2019
1 parent b7504f3 commit 40781dfb15ca2000a5b2365b41094af40ad37a14
Showing with 3 additions and 3 deletions.
  1. +3 −3 src/render/opengles2/SDL_render_gles2.c
@@ -1597,7 +1597,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect
return 0;
}

renderdata->drawstate.texture = NULL; /* we trash this state. */
data->drawstate.texture = NULL; /* we trash this state. */

/* Create a texture subimage with the supplied data */
data->glBindTexture(tdata->texture_type, tdata->texture);
@@ -1677,7 +1677,7 @@ GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
return 0;
}

renderdata->drawstate.texture = NULL; /* we trash this state. */
data->drawstate.texture = NULL; /* we trash this state. */

data->glBindTexture(tdata->texture_type, tdata->texture_v);
GLES2_TexSubImage2D(data, tdata->texture_type,
@@ -1873,7 +1873,7 @@ static int GLES2_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, flo
GLES2_ActivateRenderer(renderer);

data->glBindTexture(texturedata->texture_type, texturedata->texture);
renderdata->drawstate.texture = texture;
data->drawstate.texture = texture;

if (texw) {
*texw = 1.0;

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